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test: fixed failed fixture assertions #109

test: fixed failed fixture assertions

test: fixed failed fixture assertions #109

Triggered via push October 17, 2024 19:06
Status Success
Total duration 10m 26s
Artifacts 8
Matrix: build
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80 errors and 28 warnings
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2022.3.24f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2022.3.24f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2021.3.37f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2021.3.37f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2023.2.18f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-WebGL-2023.2.18f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2022.3.24f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2022.3.24f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-2021.3.37f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2021.3.37f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2023.2.18f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (20).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (19).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (18).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (17).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (16).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (15).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (14).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (13).
Build-StandaloneWindows-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (12).
Build-WebGL-2023.2.18f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (20).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (19).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (18).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (17).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (16).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (15).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (14).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (13).
Build-WebGL-2023.2.18f1
Creating missing Tilemap component for TilemapCollider2D in Placeholder for referenced TilemapCollider2D in Prefab instance (12).
Build-WebGL-2019.3.15f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Build-StandaloneWindows-2019.3.15f1
18.1 MB
Build-StandaloneWindows-2019.4.40f1
18.3 MB
Build-StandaloneWindows-2020.3.48f1
20 MB
Build-StandaloneWindows-2021.3.37f1
22.3 MB
Build-StandaloneWindows-2022.3.24f1
22.1 MB
Build-StandaloneWindows-2023.2.18f1
24.1 MB
Build-WebGL-2019.3.15f1
3.6 MB
Build-WebGL-2023.2.18f1
3.54 MB