Skip to content
/ env Public

Use .env files in your Unity projects.

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta
Notifications You must be signed in to change notification settings

CandyCoded/env

Repository files navigation

env

Use .env files in your Unity projects.

npm

Unity Package Manager

https://docs.unity3d.com/Packages/com.unity.package-manager-ui@2.0/manual/index.html

Git

{
  "dependencies": {
    "xyz.candycoded.env": "https://github.com/CandyCoded/env.git#v1.1.0",
    ...
  }
}

Scoped UPM Registry

{
  "dependencies": {
    "xyz.candycoded.env": "1.1.0",
    ...
  },
  "scopedRegistries": [
    {
      "name": "candycoded",
      "url": "https://registry.npmjs.com",
      "scopes": ["xyz.candycoded"]
    }
  ]
}

Usage

Create a .env file at the root of your project, outside of the Assets/ folder, and paste the following content:

DEBUG=true

Or use the Editor planel found by navigating to Window > CandyCoded > Environment File Editor.

Note: Don't forget to add .env to your .gitignore file before committing any changes!

Now you can reference the variables and their values with the key specified in the .env file. Supported value types are string, bool, double, float, and int.

if (env.TryParseEnvironmentVariable("DEBUG", out bool isDebug))
{
    Debug.Log($"Debug Mode is: {(isDebug ? "ON" : "OFF")}");
}