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editor view features, fixes and more
usable in shortcuts: -orthographic view -entity follow angle: forward and sideview variations -reset_eyeang, reset_eyeang_pitch orthographic view major culling issues usable in partmenu actions: -view go to: move view to a certain axis -view lock on: point camera to target. different pitch control modes (zero pitch, free pitch, direct, frame of reference) partmenu config menu: right click to insert an action at the beginning of the list new movement bind: roll view (unbound by default). drag to tilt, it wraps around the screen, tap to reset. roll applies post and doesn't impact pace.ViewAngles. there's issues with both this and the alternative, I chose the former. more quicksetups proxy: basic feedback controllers base_movables on camera bone: suggest use of event viewed_by_owner, suggest distance-based fade setup remember editor width option fix remember property divider position: preserve across games multipurpose pace.GoTo function: moves camera to point toward an object, or navigate to a part in the tree, or property in the properties fix plain disable editor cam (the camera part rework jank kinda broke it)
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