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Carlos Matheus edited this page Mar 26, 2018 · 1 revision

Overview

The mesh is a component which defines the shape of an object. In other words the mesh is the skeleton of an object. Meshes can be used to render images of objects (as they are associated with Materials) or can be used with Colliders.

Types of meshes

The types of meshes implemented are shown below:

CircleMesh - is defined by a radius PolygonMesh - is defined by points

All the meshes have a material and a render method which defines how to render the mesh.

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