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Log日志: LogicException: The Application does not created, please call new Application() first. CatLib.App.get_Handler () (at Assets/CatLib/Vendor/CatLib.Core/CatLib/App.cs:60) CatLib.App.Call (System.Object instance, System.Reflection.MethodInfo methodInfo, System.Object[] userParams) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/App.cs:585) CatLib.CatLibDispatcherExtend+<>c__DisplayClass1_0.b__0 (System.String _, System.Object[] userParams) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Events/DispatcherExtend.cs:60) CatLib.Dispatcher+<>c__DisplayClass13_0.b__0 (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:211) CatLib.Event.Call (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Event.cs:57) CatLib.Dispatcher.Dispatch (System.Boolean halt, System.String eventName, System.Object[] payload) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:254) CatLib.Dispatcher.Trigger (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:104) CatLib.Application.Trigger (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Application.cs:447) CatLib.Application.Terminate () (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Application.cs:199) CatLib.Framework.OnDestroy () (at Assets/CatLib/Framework.cs:183)
出现过程: 1、创建一个新的Unity工程; 2、导入catlib-getstarting-1.3.0-beta.unitypackage和catlib-framework-1.3.0-beta.unitypackage; 3、创建一个新的GameObject,把Main.cs拖到新创建的GameObject上。 运行正常。 4、把Assets/CatLib/Vendor/CatLib.Core文件夹下的DLL,替换为https://github.com/CatLib/Core/src/CatLib.Core源码。运行,停止,看到上面报错日志。
开发环境: macOS 10.14.2; Unity 2018.3.0 f3;
Demo链接: https://pan.baidu.com/s/1vu-uHQzwjdbYG1jYgQ-UoA
The text was updated successfully, but these errors were encountered:
CatLib_Test.zip
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问题已经确定, v1.3.1版本修复
afd0d33
resolvde #171
d2dd236
No branches or pull requests
Log日志:
LogicException: The Application does not created, please call new Application() first.
CatLib.App.get_Handler () (at Assets/CatLib/Vendor/CatLib.Core/CatLib/App.cs:60)
CatLib.App.Call (System.Object instance, System.Reflection.MethodInfo methodInfo, System.Object[] userParams) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/App.cs:585)
CatLib.CatLibDispatcherExtend+<>c__DisplayClass1_0.b__0 (System.String _, System.Object[] userParams) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Events/DispatcherExtend.cs:60)
CatLib.Dispatcher+<>c__DisplayClass13_0.b__0 (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:211)
CatLib.Event.Call (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Event.cs:57)
CatLib.Dispatcher.Dispatch (System.Boolean halt, System.String eventName, System.Object[] payload) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:254)
CatLib.Dispatcher.Trigger (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/Support/Events/Dispatcher.cs:104)
CatLib.Application.Trigger (System.String eventName, System.Object[] payloads) (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Application.cs:447)
CatLib.Application.Terminate () (at Assets/CatLib/Vendor/CatLib.Core/CatLib/Application.cs:199)
CatLib.Framework.OnDestroy () (at Assets/CatLib/Framework.cs:183)
出现过程:
1、创建一个新的Unity工程;
2、导入catlib-getstarting-1.3.0-beta.unitypackage和catlib-framework-1.3.0-beta.unitypackage;
3、创建一个新的GameObject,把Main.cs拖到新创建的GameObject上。 运行正常。
4、把Assets/CatLib/Vendor/CatLib.Core文件夹下的DLL,替换为https://github.com/CatLib/Core/src/CatLib.Core源码。运行,停止,看到上面报错日志。
开发环境:
macOS 10.14.2;
Unity 2018.3.0 f3;
Demo链接:
https://pan.baidu.com/s/1vu-uHQzwjdbYG1jYgQ-UoA
The text was updated successfully, but these errors were encountered: