You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As of Kit 104.2 it's not possible to update material attributes (including textures) after the material is created or assign new materials to existing prims. So we are stuck with the originally assigned material and any sort of dynamic updates are not possible.
Currently our workaround is to destroy the existing prim whenever material changes happen, e.g. when higher res imagery is attached to the tile.
As of Kit 104.2 it's not possible to update material attributes (including textures) after the material is created or assign new materials to existing prims. So we are stuck with the originally assigned material and any sort of dynamic updates are not possible.
Currently our workaround is to destroy the existing prim whenever material changes happen, e.g. when higher res imagery is attached to the tile.
cesium-omniverse/src/core/src/FabricPrepareRenderResources.cpp
Lines 158 to 163 in 0b2499e
Once dynamic material updates are supported in Kit, it unlocks several improvements for us:
CC #169
The text was updated successfully, but these errors were encountered: