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Cesium for Unity v1.6.0

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@kring kring released this 01 Sep 08:42
· 592 commits to main since this release

Cesium for Unity works on Windows (x86-64), macOS (x86-64 and Apple Silicon), Android (ARM64 and x86-64), iOS, and Universal Windows Platform (ARM64 and x86-64).

πŸš€ Get Started

  1. Download Cesium for Unity Samples.
  2. Extract the .zip file into a suitable location on your computer.
  3. If you have Unity Hub installed, click the "Open" button under the "Projects" tab. Otherwise, open the Unity Editor directly and select "Open Project". Then, point it to the extracted directory. Unity will load the project and also download Cesium for Unity using the Package Manager.
  4. In the Asset Browser, select and load Assets -> Scenes -> 01_CesiumWorld. You can also select other scenes as you browse and explore the samples.

Or, to learn how to add it to your own project, see the Cesium for Unity Quickstart.

Have questions? Ask them on the community forum.

πŸ•™ Change Log

Additions πŸŽ‰
  • Added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
  • Added ComputeLoadProgress function to estimate the percentage of the 3D tileset that has been loaded for the current view.
Fixes πŸ”§
  • Fixed a bug that prevented building on iOS.
  • Fixed a bug where KTX tilesets did not display properly on iOS devices due to a missing check for ETC1 texture format.

In addition to the above, this release updates cesium-native from v0.26.0 to v0.27.0. See the changelog for a complete list of changes in cesium-native.