~~ Like UDP, the wind carries information, but sometimes it gets lost.
Simple, message based, allocation free MMO Scale UDP networking in C++. And without wind magic.
Designed for an Epitech project (UDP required)
Sylph was designed with the KISS Principle in mind.
Sylph is fast and extremely reliable, designed for MMO scale Networking.
Sylph uses framing, so anything sent will be received the same way.
Sylph is raw C++ and can be used in KapEngine too.
Thanks to the based version Github
- Uses no threads to work.
- Simple: Sylph wraps all the insanity behind Connect/Send/Disconnect/Tick.