v3.4.0
- Merge a version of Fully Dynamic Game Engine's CMake-based plugin definition.
- Change
AlchemyMenu
RE to match the naming that was recently added to the po3 upstream, for compatibility. - Fix
NiTPointerMap
to be standards-compliant, so it works with non-permissive Clang builds. - Make builds use non-permissive (i.e. standards-compliant) mode.