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Fix version-based variable offset of PlayerCharacter::PLAYER_RUNTIME_DATA, which was varying by runtime and not version. Also fix INFO_RUNTIME_DATA in the same class, which must now be varied by both runtime and version for AE.
Fix BSAnimationGraphManager runtime access to be by version and not runtime, and make the cache variable access indirect to handle the variant struct layout correctly.
Fix use of #elifdef, which is a C23 extension and triggers a warning in Clang starting in 15.0.0.
Change spdlog/fmt to link statically instead of being header-only.