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#include "CollisionDetection.h" | ||
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namespace Drizzle3D { | ||
void CollisionDetection::CheckCollision() { | ||
// Create Collision Event | ||
} | ||
} |
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C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. | ||
Scanning sources for module dependencies... | ||
App.cpp | ||
Camera.cpp | ||
CollisionDetection.cpp | ||
FirstPersonCamera.cpp | ||
ImGuiLayer.cpp | ||
Layer.cpp | ||
Light.cpp | ||
D:\Drizzle3D\Drizzle3D\Light.cpp(13,16): warning C4244: '=': conversion from 'float' to 'int', possible loss of data | ||
main.cpp | ||
Object.cpp | ||
OpenGL.cpp | ||
D:\Drizzle3D\Drizzle3D\OpenGL.cpp(184,59): warning C4267: 'argument': conversion from 'size_t' to 'GLsizei', possible loss of data | ||
RenderingLayer.cpp | ||
Renderer2D.cpp | ||
Shader.cpp | ||
Skybox.cpp | ||
Vulkan.cpp | ||
Window.cpp | ||
Generating Code... | ||
D:\Drizzle3D\Drizzle3D\RenderingLayer.cpp(192,1): warning C4715: 'Drizzle3D::RenderingLayer::GetTexture': not all control paths return a value | ||
D:\Drizzle3D\Drizzle3D\Camera.cpp(46,1): warning C4715: 'Drizzle3D::RenderingLayer::ReturnActiveCamera': not all control paths return a value | ||
D:\Drizzle3D\Drizzle3D\Camera.cpp(54,1): warning C4715: 'Drizzle3D::RenderingLayer::GetCameraFromID': not all control paths return a value | ||
Creating library D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.lib and object D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.exp | ||
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library | ||
Drizzle3D.vcxproj -> D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.dll | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.dll | ||
1 File(s) copied |
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^D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\APP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\CAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\EVENTS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FIRSTPERSONCAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FLAGS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLAD.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLM.CPPM.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUILAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DEMO.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DRAW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_GLFW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_OPENGL3.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_TABLES.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_WIDGETS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LIGHT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LOGGING.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MAIN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MATERIAL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OBJECT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OPENGL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERER2D.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERINGLAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RESOURCEMANAGER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SHADER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SKYBOX.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VKBOOTSTRAP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VULKAN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\WINDOW.OBJ | ||
^D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\APP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\CAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\COLLISIONDETECTION.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\EVENTS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FIRSTPERSONCAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FLAGS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLAD.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLM.CPPM.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUILAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DEMO.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DRAW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_GLFW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_OPENGL3.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_TABLES.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_WIDGETS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LIGHT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LOGGING.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MAIN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MATERIAL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OBJECT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OPENGL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERER2D.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERINGLAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RESOURCEMANAGER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SHADER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SKYBOX.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VKBOOTSTRAP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VULKAN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\WINDOW.OBJ | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.lib | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.EXP | ||
D:\Drizzle3D\Drizzle3D\x64\Debug\Drizzle3D.ilk |
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[Window][Debug##Default] | ||
Pos=80,63 | ||
Pos=81,63 | ||
Size=339,531 | ||
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[Window][Dear ImGui Demo] | ||
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