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Original file line number | Diff line number | Diff line change |
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#include "Physics.h" | ||
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namespace Drizzle3D { | ||
void Physics::CheckCollision() { | ||
// Create Collision Event | ||
app->dispatcher()->AddEventListener(Drizzle3D::EventType::ObjectMoved, [](GLFWwindow* window, std::unique_ptr<Drizzle3D::Event> ev, std::any a) { | ||
Physics* al = std::any_cast<Physics*>(a); | ||
}, this); | ||
} | ||
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void Physics::AddCollider(const char* name, bool isCollider, std::vector<float> verts, std::vector<unsigned int> indecies) { | ||
if (verts == std::vector<float>(NULL) && indecies == std::vector<unsigned int>(NULL)) { | ||
std::vector<float> vertecies; | ||
int i = 0; | ||
while (true) { | ||
if (i > app->GetRenderingLayer()->returnObject(name)->vertices.size()) { | ||
break; | ||
} | ||
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vertecies.push_back(app->GetRenderingLayer()->returnObject(name)->vertices[i]); | ||
i++; | ||
vertecies.push_back(app->GetRenderingLayer()->returnObject(name)->vertices[i]); | ||
i++; | ||
vertecies.push_back(app->GetRenderingLayer()->returnObject(name)->vertices[i]); | ||
i += 7; | ||
} | ||
colliders.push_back(std::make_tuple(name, isCollider, vertecies, indecies)); | ||
} | ||
else { | ||
colliders.push_back(std::make_tuple(name, isCollider, verts, indecies)); | ||
} | ||
} | ||
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void Physics::RemoveCollider(std::string name) { | ||
auto it = std::remove_if(colliders.begin(), colliders.end(), [&](const std::tuple<std::string, bool, std::vector<float>, std::vector<unsigned int>>& element) { | ||
return get<0>(element) == name; | ||
}); | ||
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// Erase the removed elements | ||
colliders.erase(it, colliders.end()); | ||
} | ||
} |
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#pragma once | ||
#include <vector> | ||
#include <string> | ||
#include "base.h" | ||
#include "Events.h" | ||
#include "App.h" | ||
#include "ObjectWindow.h" | ||
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namespace Drizzle3D { | ||
class Physics { | ||
public: | ||
Drizzle3D_API Physics(std::shared_ptr<App> ap) : app(ap) {} | ||
Drizzle3D_API void CheckCollision(); | ||
Drizzle3D_API void AddCollider(const char* name, bool isCollider, std::vector<float> verts = std::vector<float>(NULL), std::vector<unsigned int> indecies = std::vector<unsigned int>(NULL)); | ||
Drizzle3D_API void RemoveCollider(std::string name); | ||
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private: | ||
std::vector<std::tuple<std::string, bool, std::vector<float>, std::vector<unsigned int>>> colliders; | ||
std::shared_ptr<App> app; | ||
}; | ||
} |
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c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\vc143.pdb | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\vc143.idb | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_impl_opengl3.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_impl_glfw.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\skybox.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\shader.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\resourcemanager.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\renderer2d.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\renderinglayer.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\opengl.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\object.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\material.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\main.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\logging.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\light.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\layer.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imguilayer.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\flags.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\firstpersoncamera.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\events.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\camera.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\app.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\window.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\vulkan.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\vkbootstrap.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_widgets.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_tables.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_draw.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui_demo.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\imgui.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\glm.cppm.ifc | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\glm.cppm.ifc.d.json | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\glm.cppm.obj | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\glad.obj | ||
c:\users\ronit\desktop\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.dll | ||
c:\users\ronit\desktop\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.pdb | ||
d:\drizzle3d\drizzle3d\x64\debug\vc143.pdb | ||
d:\drizzle3d\drizzle3d\x64\debug\vc143.idb | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_impl_opengl3.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_impl_glfw.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\skybox.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\shader.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\resourcemanager.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\renderer2d.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\renderinglayer.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\opengl.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\object.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\material.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\main.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\logging.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\light.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\layer.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imguilayer.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\flags.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\firstpersoncamera.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\events.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\camera.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\app.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\window.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\vulkan.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\vkbootstrap.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_widgets.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_tables.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_draw.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui_demo.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\imgui.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\glm.cppm.ifc | ||
d:\drizzle3d\drizzle3d\x64\debug\glm.cppm.ifc.d.json | ||
d:\drizzle3d\drizzle3d\x64\debug\glm.cppm.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\glad.obj | ||
d:\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.dll | ||
d:\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.pdb | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\glm.cppm.module.json | ||
c:\users\ronit\desktop\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.lib | ||
c:\users\ronit\desktop\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.exp | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.ilk | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.command.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.items.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.read.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.write.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.command.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.read.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.secondary.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.write.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\cl.command.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\microsoft.build.cpptasks.cl.read.1.tlog | ||
c:\users\ronit\desktop\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\microsoft.build.cpptasks.cl.write.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\glm.cppm.module.json | ||
d:\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.lib | ||
d:\drizzle3d\exampleproject\vendor\drizzle3d\drizzle3d.exp | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.ilk | ||
d:\drizzle3d\drizzle3d\x64\debug\collisiondetection.obj | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.command.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.items.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.read.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\cl.write.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.command.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.read.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.secondary.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d.tlog\link.write.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\cl.command.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\microsoft.build.cpptasks.cl.read.1.tlog | ||
d:\drizzle3d\drizzle3d\x64\debug\drizzle3d_md.tlog\microsoft.build.cpptasks.cl.write.1.tlog |
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@@ -1,6 +1,14 @@ | ||
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. | ||
Scanning sources for module dependencies... | ||
App.cpp | ||
Physics.cpp | ||
Events.cpp | ||
imgui_impl_glfw.cpp | ||
Window.cpp | ||
Generating Code... | ||
glad.c | ||
Creating library D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.lib and object D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.exp | ||
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library | ||
Drizzle3D.vcxproj -> D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.dll | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.dll | ||
1 File(s) copied |
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@@ -1,4 +1,4 @@ | ||
^D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\APP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\CAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\COLLISIONDETECTION.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\EVENTS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FIRSTPERSONCAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FLAGS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLAD.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLM.CPPM.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUILAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DEMO.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DRAW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_GLFW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_OPENGL3.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_TABLES.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_WIDGETS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LIGHT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LOGGING.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MAIN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MATERIAL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OBJECT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OPENGL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERER2D.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERINGLAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RESOURCEMANAGER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SHADER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SKYBOX.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VKBOOTSTRAP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VULKAN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\WINDOW.OBJ | ||
^D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\APP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\CAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\EVENTS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FIRSTPERSONCAMERA.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\FLAGS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLAD.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\GLM.CPPM.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUILAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DEMO.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_DRAW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_GLFW.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_IMPL_OPENGL3.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_TABLES.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\IMGUI_WIDGETS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LIGHT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\LOGGING.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MAIN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\MATERIAL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OBJECT.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\OPENGL.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\PHYSICS.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERER2D.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RENDERINGLAYER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\RESOURCEMANAGER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SHADER.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\SKYBOX.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VKBOOTSTRAP.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\VULKAN.OBJ|D:\DRIZZLE3D\DRIZZLE3D\X64\DEBUG\WINDOW.OBJ | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.lib | ||
D:\Drizzle3D\ExampleProject\vendor\Drizzle3D\Drizzle3D.EXP | ||
D:\Drizzle3D\Drizzle3D\x64\Debug\Drizzle3D.ilk |
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C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(517,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. | ||
Scanning sources for module dependencies... | ||
ExampleProject.cpp | ||
ExampleProject.vcxproj -> D:\Drizzle3D\ExampleProject\x64\Debug\ExampleProject.exe | ||
ExampleProject.vcxproj -> D:\Drizzle3D\ExampleProject\x64\Debug\ExampleProject.exe |
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