Cluster Engine is a real-time physically based renderer written in C++
, using OpenGL
as the graphics API.
It supports the technique, Clustered Shading, described in the paper: Clustered Deferred and Forward shading. O. Olsson, M. Billeter, U. Assarsson.
Since this project uses CMake for cross-platform compilation.
- Navigate to the directory where you want the game to be installed using command line
git clone https://github.com/ChinYing-Li/ClusterEngine.git
cd ClusterEngine
mkdir build
cd build
cmake ..
make
TO BE UPDATED
TO BE UPDATED