A lua interpreter implemented by Go, only for personal learning purpose
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According to the grammar supported by Lua 5.3.5, this project implements a tiny but fully functional Lua language interpreter based on Go language. It contains two modules: the front-end compiler and the back-end virtual machine. The front-end compiler module implements the function of compiling Lua scripts into bytecodes, and the back-end virtual machine module implements the function of parsing and executing bytecodes.
This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.
Golang programming environment is required. Install Golang
Run the following commmand under 'src' folder :
go build
Run the following commmand under 'src' folder :
./luago/main lua/test.lua
- Add souce code
- Add Readme
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature
) - Commit your Changes (
git commit -m 'Add some AmazingFeature'
) - Push to the Branch (
git push origin feature/AmazingFeature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE.txt
for more information.
ChuanlongChen - chuanlongchen@gmail.com
Project Link: https://github.com/ChuanlongChen/LuaInterpreter