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Lua interpreter in Go

A lua interpreter implemented by Go, only for personal learning purpose
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About The Project

According to the grammar supported by Lua 5.3.5, this project implements a tiny but fully functional Lua language interpreter based on Go language. It contains two modules: the front-end compiler and the back-end virtual machine. The front-end compiler module implements the function of compiling Lua scripts into bytecodes, and the back-end virtual machine module implements the function of parsing and executing bytecodes.

Getting Started

This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.

Prerequisites

Golang programming environment is required. Install Golang

Usage

1. Build

Run the following commmand under 'src' folder :

go build 

2. Test

Run the following commmand under 'src' folder :

./luago/main  lua/test.lua

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Roadmap

  • Add souce code
  • Add Readme

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Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

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License

MIT License

Distributed under the MIT License. See LICENSE.txt for more information.

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Contact

ChuanlongChen - chuanlongchen@gmail.com

Project Link: https://github.com/ChuanlongChen/LuaInterpreter

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