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projectiles v8 #5934

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projectiles v8 #5934

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silicons
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@silicons silicons commented Aug 31, 2023

based off of the last iteration of pixel projectiles i wrote on tg but also redesigned from the ground up (see: learning from the mistake that is the last iteration of pixel projectiles i wrote on tg)

adds support for:

  • better submunitions
  • point blanking
  • more accurate ticking/processing
  • faster raycasting algorithm is now used
  • piercing/phasing system via prehit_pierce()
  • refactored baymiss for later reworking
  • more bullet_act/on_hit modularity
  • slightly better tracer drawing
  • homing projectiles
  • better damage handling via damage mode/flag/tier

will completely rewrites how guns work, adding support for:

  • proper magnetic-fired ballistics
  • reload/overheat mechanics
  • unified /gun-level firing handling
  • better ballistics chamber handling
  • proper energy weapon handling
  • a lot more sane handling of update icons

@github-actions github-actions bot added the size/XXL Denotes a PR that changes 1000+ lines, ignoring generated files. label Aug 31, 2023
silicons added a commit to silicons/Citadel-Station-13-RP that referenced this pull request Jul 5, 2024
Atomizing the physics solver out of Citadel-Station-13#5934 

Tldr this is way less overhead, complicated, and far more accurate than
the old one
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