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Hammerhead Upgrade + Rigsuits + Baron Integrity Increase #6302

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7 changes: 5 additions & 2 deletions code/game/mecha/combat/fighter.dm
Original file line number Diff line number Diff line change
Expand Up @@ -337,6 +337,9 @@
icon_state = "baron"
initial_icon = "baron"

integrity = 600
integrity_max = 600

catalogue_data = list(/datum/category_item/catalogue/technology/baron)
wreckage = /obj/effect/decal/mecha_wreckage/baron

Expand Down Expand Up @@ -387,8 +390,8 @@

step_in = 3 //slightly slower than a baron (this shit doesnt actually work atm, likely due to the whole equipment weight nonsense)

integrity = 800
integrity_max = 800 //double baron HP, only room for one defensive upgrade. No specials(cloaking, speed, ect) or universals.
integrity = 1200
integrity_max = 1200 //double baron HP, only room for one defensive upgrade. No specials(cloaking, speed, ect) or universals.

max_hull_equip = 1
max_weapon_equip = 4
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5 changes: 5 additions & 0 deletions code/game/turfs/simulated/wall_types/wall_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -418,6 +418,11 @@
/turf/simulated/shuttle/wall/voidcraft/red
stripe_color = "#FF0000"

/turf/simulated/shuttle/wall/voidcraft/red/hard_corner
name = "hardcorner wall"
icon_state = "void-hc"
hard_corner = 1

/turf/simulated/shuttle/wall/voidcraft/blue
stripe_color = "#0000FF"

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7 changes: 7 additions & 0 deletions code/modules/power/lighting/lighting.dm
Original file line number Diff line number Diff line change
Expand Up @@ -296,6 +296,9 @@ var/global/list/light_type_cache = list()
var/brightness_power_ns
var/brightness_color_ns

//Used for shuttles, workaround for broken mounting
var/old_wall = FALSE
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#ifdef IN_MAP_EDITOR // So its actually visible in the mapping editor
icon_state = "tube_map"
#endif
Expand Down Expand Up @@ -502,6 +505,10 @@ var/global/list/light_type_cache = list()

/obj/machinery/light/setDir(ndir)
. = ..()

if(old_wall)
return

base_pixel_y = 0
base_pixel_x = 0
var/turf/T = get_step(get_turf(src), src.dir)
Expand Down
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