Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The Void Horrors, Xenomorph Expansion #6787

Merged
merged 7 commits into from
Oct 6, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 3 additions & 1 deletion citadel.dme
Original file line number Diff line number Diff line change
Expand Up @@ -3880,7 +3880,6 @@
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\savik.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\shantak.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\sif\sif.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\alien.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bats.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\bear.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\carp.dm"
Expand All @@ -3893,6 +3892,9 @@
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\space.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\space_vr.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\space\worm.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\xenomorph\xenomorph.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\xenomorph\xenomorph_abilities.dm"
#include "code\modules\mob\living\simple_mob\subtypes\animal\xenomorph\xenomorph_catalogue.dm"
#include "code\modules\mob\living\simple_mob\subtypes\blob\blob.dm"
#include "code\modules\mob\living\simple_mob\subtypes\blob\spore.dm"
#include "code\modules\mob\living\simple_mob\subtypes\horror\bradley.dm"
Expand Down
10 changes: 5 additions & 5 deletions code/__HELPERS/global_lists.dm
Original file line number Diff line number Diff line change
Expand Up @@ -740,11 +740,11 @@ var/global/list/xenobio_gold_mobs_hostile = list(
/mob/living/simple_mob/animal/sif/savik,
/mob/living/simple_mob/animal/sif/shantak,
// /mob/living/simple_mob/animal/sif/siffet,
/mob/living/simple_mob/animal/space/alien/warrior,
/mob/living/simple_mob/animal/space/alien/drone,
/mob/living/simple_mob/animal/space/alien/basic_spitter,
/mob/living/simple_mob/animal/space/alien/adv_spitter,
/mob/living/simple_mob/animal/space/alien/vanguard,
/mob/living/simple_mob/animal/space/xenomorph/warrior,
/mob/living/simple_mob/animal/space/xenomorph/drone,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter,
/mob/living/simple_mob/animal/space/xenomorph/acid_spitter,
/mob/living/simple_mob/animal/space/xenomorph/vanguard,
/mob/living/simple_mob/animal/space/bats,
/mob/living/simple_mob/animal/space/bear,
/mob/living/simple_mob/animal/space/carp,
Expand Down
38 changes: 19 additions & 19 deletions code/game/objects/mob_spawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -205,10 +205,10 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/alien/drone = 20,
/mob/living/simple_mob/animal/space/alien/warrior = 10,
/mob/living/simple_mob/animal/space/alien/vanguard = 5,
/mob/living/simple_mob/animal/space/alien/monarch = 1
/mob/living/simple_mob/animal/space/xenomorph/drone = 20,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 10,
/mob/living/simple_mob/animal/space/xenomorph/vanguard = 5,
/mob/living/simple_mob/animal/space/xenomorph/monarch = 1
)

/obj/structure/mob_spawner/scanner/xenos/royal
Expand All @@ -224,7 +224,7 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/alien/monarch = 5
/mob/living/simple_mob/animal/space/xenomorph/monarch = 5
)

////////////////////////////////////
Expand Down Expand Up @@ -381,30 +381,30 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
name = "Alien Spawner"
prob_fall = 10
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/space/alien/drone = 1
/mob/living/simple_mob/animal/space/xenomorph/drone = 1
)

/obj/mob_spawner/alien/easy
name = "Easy Alien Spawner"
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/space/alien/warrior = 1,
/mob/living/simple_mob/animal/space/alien/drone = 2,
/mob/living/simple_mob/animal/space/alien/basic_spitter = 1,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 1,
/mob/living/simple_mob/animal/space/xenomorph/drone = 2,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter = 1,
)

/obj/mob_spawner/alien/medium
name = "Medium Alien Spawner"
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/space/alien/warrior = 2,
/mob/living/simple_mob/animal/space/alien/drone = 3,
/mob/living/simple_mob/animal/space/alien/basic_spitter = 2,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 2,
/mob/living/simple_mob/animal/space/xenomorph/drone = 3,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter = 2,
)

/obj/mob_spawner/alien/hard
name = "Hard Alien Spawner"
mobs_to_pick_from = list(
/mob/living/simple_mob/animal/space/alien/warrior = 4,
/mob/living/simple_mob/animal/space/alien/adv_spitter = 4,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 4,
/mob/living/simple_mob/animal/space/xenomorph/acid_spitter = 4,
)

/obj/structure/mob_spawner/scanner/corgi
Expand Down Expand Up @@ -453,10 +453,10 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/alien/drone = 20,
/mob/living/simple_mob/animal/space/alien/warrior = 10,
/mob/living/simple_mob/animal/space/alien/basic_spitter = 5,
/mob/living/simple_mob/animal/space/alien/monarch = 1
/mob/living/simple_mob/animal/space/xenomorph/drone = 20,
/mob/living/simple_mob/animal/space/xenomorph/warrior = 10,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter = 5,
/mob/living/simple_mob/animal/space/xenomorph/monarch = 1
)

/obj/structure/mob_spawner/scanner/xenos/royal
Expand All @@ -472,5 +472,5 @@ It also makes it so a ghost wont know where all the goodies/mobs are.
icon = 'icons/screen/actions/actions.dmi'
icon_state = "alien_egg"
spawn_types = list(
/mob/living/simple_mob/animal/space/alien/monarch = 5,
/mob/living/simple_mob/animal/space/xenomorph/monarch = 5,
)
8 changes: 4 additions & 4 deletions code/game/objects/structures/crates_lockers/largecrate.dm
Original file line number Diff line number Diff line change
Expand Up @@ -226,15 +226,15 @@

/obj/structure/largecrate/animal/dangerous
name = "Dangerous Predator carrier"
starts_with = list(/mob/living/simple_mob/animal/space/alien/warrior)
starts_with = list(/mob/living/simple_mob/animal/space/xenomorph/warrior)

/obj/structure/largecrate/animal/dangerous/Initialize(mapload)
starts_with = list(pick(/mob/living/simple_mob/animal/space/carp/large,
/mob/living/simple_mob/vore/aggressive/deathclaw,
/mob/living/simple_mob/vore/aggressive/dino,
/mob/living/simple_mob/animal/space/alien/drone,
/mob/living/simple_mob/animal/space/alien/basic_spitter,
/mob/living/simple_mob/animal/space/alien/monarch,
/mob/living/simple_mob/animal/space/xenomorph/drone,
/mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter,
/mob/living/simple_mob/animal/space/xenomorph/monarch,
/mob/living/simple_mob/vore/aggressive/corrupthound))
return ..()

Expand Down
2 changes: 1 addition & 1 deletion code/modules/awaymissions/loot_vr.dm
Original file line number Diff line number Diff line change
Expand Up @@ -288,7 +288,7 @@
new /obj/item/clothing/suit/storage/hooded/carp_costume(C)
else if(prob(50))
if(live_cargo) // Something else very much alive and angry.
var/spawn_type = pick(/mob/living/simple_mob/animal/space/alien/warrior, /mob/living/simple_mob/animal/space/alien/drone, /mob/living/simple_mob/animal/space/alien/basic_spitter)
var/spawn_type = pick(/mob/living/simple_mob/animal/space/xenomorph/warrior, /mob/living/simple_mob/animal/space/xenomorph/drone, /mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter)
new spawn_type(C)
else // Just a costume.
new /obj/item/clothing/head/xenos(C)
Expand Down
10 changes: 5 additions & 5 deletions code/modules/events/xenoinfestation.dm
Original file line number Diff line number Diff line change
Expand Up @@ -99,15 +99,15 @@
var/obj/machinery/atmospherics/component/unary/vent_pump/V = pick(vents)
switch(xeno_type)
if(QUEEN)
new /mob/living/simple_mob/animal/space/alien/monarch(V.loc)
new /mob/living/simple_mob/animal/space/xenomorph/monarch(V.loc)
if(PRAE)
new /mob/living/simple_mob/animal/space/alien/vanguard(V.loc)
new /mob/living/simple_mob/animal/space/xenomorph/vanguard(V.loc)
if(SENTINEL)
new /mob/living/simple_mob/animal/space/alien/basic_spitter(V.loc)
new /mob/living/simple_mob/animal/space/xenomorph/neurotoxin_spitter(V.loc)
if(DRONE)
new /mob/living/simple_mob/animal/space/alien/drone(V.loc)
new /mob/living/simple_mob/animal/space/xenomorph/drone(V.loc)
if(HUNTER)
new /mob/living/simple_mob/animal/space/alien/warrior(V.loc)
new /mob/living/simple_mob/animal/space/xenomorph/warrior(V.loc)
spawn_types[xeno_type]--

/datum/event/xeno_infestation/proc/log_this()
Expand Down
Loading
Loading