A game engine written in Rust using wgpu, includes a math library, a renderer, an ECS(like) and various file format asset loading
My current streaming project, a lot of the code is writen live on my twitch streams, VODs are available on my youtube channel
- Basic colored rendering
- Wavefront obj loading
- .bmp loading
- textured rendering
- Rendering abstraction
- Ecs, or at least ecs like
- png format loading
- Better input
- OPTIMIZATION
- PBR rendering
- post proccessing stuff
- A physics engine?
- gltf loading
- Skeletal animations
Note: This is just my personal project, some of these goals may never get accomplished or be rearranged, no guarantees.