Skip to content
Niclas Lindstedt edited this page Jul 2, 2015 · 38 revisions

Welcome to the Classic Fortress wiki! Browse the pages of this wiki to get to know this game. Use the menu to the right to navigate.

Classes

Name Command Role Damage Armor Speed
Scout scout Offensive
Soldier soldier Offensive
Pyro pyro Offensive
Demoman demoman Defensive
Engineer engineer Defensive
HWGuy hwguy Defensive
Medic medic Support
Sniper sniper Support
Spy spy Support

Weapons

Name Range Damage Reload Class
Rocket Launcher Yes Soldier
Grenade Launcher Yes Demoman
Pipebomb Launcher Yes Demoman
Super Nailgun No Medic
Medikit No Medic
Assault Cannon No HWGuy
Flamethrower No Pyro
Incendiary Cannon No Pyro
Tranquiliser Gun No Spy
Knife No Spy
Railgun No Engineer
Spanner No Engineer
Shotgun Yes Nonspecific
Super Shotgun Yes Nonspecific
Nailgun No Nonspecific
Axe No Nonspecific

Default bindings

Movement

Key Command Description
w +forward Move forward
s +back Move backward
a +moveleft Strafe left
d +moveright Strafe right
spacebar +jump Jump/swim up

Weapon handling

Key Command Description
mouse1 +attack Fire equipped weapon
mwheelup weapprev Equip previous weapon
mwheeldown weapnext Equip next weapon
q weaplast Equip last weapon
r reload Reload equipped weapon (if possible)
1 slot1 Weapon slot 1 / primary weapon
2 slot2 Weapon slot 2 / secondary weapon
3 slot3 Weapon slot 3 / tertiary weapon
4 slot4 Weapon slot 4 / melee weapon
mouse2 +gren1 Prime/throw primary grenade
f +gren2 Prime/throw secondary grenade

Class dependent bindings

Key Command Description
e special Class special (scout, sniper, demoman and engineer)
5 menu Class menu (scout, demoman, spy and engineer)

View all default bindings

Clone this wiki locally