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Refugee center dialogue project #30579
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Hello There was a proffesional writter voulnteering a week ago in reddit: https://www.reddit.com/r/cataclysmdda/comments/bmm71a/professional_writer_looking_to_help/ I hope I'll be able to contribute myself to the game some day, but I have no programming knowloedge and english is not my first languaje. |
I've contacted them. With any luck they'll get back... so far I'm zero for four on writer volunteers actually following through on offers to contribute. |
I've taken a little on at the moment but if you're still not getting anyone following through in a couple of weeks time feel free to message me on the forums, @I-am-Erk |
@I-am-Erk I'm game. Just give me direction. |
Easiest thing is to contact me by DM on discord, but otherwise a good starting point would be to pick someone in the refugee center that you find interesting and start writing dialogue for them in a PR. Just let me know so we don't conflict. Draco Dune already exists in game, and would be a pretty good starting one: I planned to give him a quest to help him get a guitar to play music for the other refugees. In my notes he's a pleasant, laid back guy who is doing his best to take this all in stride. He might also trade you some Merch (free merchant money) for marijuana once per week. |
Not sure if this is the right thread for it, but I did have several problems with the beggars plot (0.E2 stable), and think there are some adjustments that can be made to make it clearer what you're supposed to do.
Draco Drune's quest worked out OK, although I was puzzled that his grass retrieval activity wasn't noted as a quest. I've since realized the latter was because it's more of a trade option (like flour for bread, and sell stuff in demand to the merchants). It wouldn't hurt to have trade offers noted as a separate trade offers tab on the mission screen, though. Edit:
Edit 2:
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My issue report got shot down and closed #46092 but I still believe that the dialogue for the Free Merchants Broker in the Refugee Center is unintuitive and that something (not necessarily my first suggestion) should be done to make things clearer regarding his bulk buy needs. |
That's not really part of this sub-project, it's a fairly minor tweak to an already written NPC. Feel free to clarify his dialogue to help show which option is about what he wants. |
Not sure if I should continue this thread or open a new issue, but here are some issues as of 0.F stable:
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Edit 2:
Edit 3:
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I am creating this as an Issue for the purposes of organizing what I need to do and adding it to the 0.E project, with the hopes of getting my bum in gear and finishing most of this off for 0.E
In the process, I am dearly hoping to recruit some other people to work on refugee center dialogue.
Is your feature request related to a problem? Please describe.
The refugee center is one of the first and therefore most important NPC contact points for the game, and for the forseeable future is likely to be the start point of much of the factional interactions. I have been working hard on it for a while but there is still a ton to do.
Describe the solution you'd like
There are several major groups of characters in the refugee center.
Additional context
I am not married to any of the Refugee plots, but I would like to finish the beggars myself. If anyone wants to help me with the Refugees, drop me a comment and we can discuss what to do.
I do not expect to complete this entire project for 0.E but I would like to get the beggars done and all the refugees in at least.
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