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Battery system does not give the expected amount of energy from comsuming a battery. For example, consuming a light battery gives 50j of energy, whereas it should really give 50kj of energy. As is, this bionic is worthless, as it is impossible to gather enough batteries to recharge you capacitance banks.
Steps To Reproduce
Steps to reproduce the behavior:
Make a player with the battery system bionic, e.g bionic agent.
Use some energy.
Try to recharge with batteries.
Realise that the energy gain is far too small.
Expected behavior
It is expected that there is a significant gain in energy when a light battery is consumed (+50kj).
Screenshots
If applicable, add screenshots to help explain your problem.
Versions and configuration
OS: debian 9
Game Version: 0.D-9846-g34ac4b8
Graphics version: Tiles
Mods loaded: bionic slots, magiclysm.
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
Battery system does not give the expected amount of energy from comsuming a battery. For example, consuming a light battery gives 50j of energy, whereas it should really give 50kj of energy. As is, this bionic is worthless, as it is impossible to gather enough batteries to recharge you capacitance banks.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
It is expected that there is a significant gain in energy when a light battery is consumed (+50kj).
Screenshots
If applicable, add screenshots to help explain your problem.
Versions and configuration
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: