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Battery system bionic was not updated #35943

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Beneficial-Insurance opened this issue Dec 7, 2019 · 1 comment
Closed

Battery system bionic was not updated #35943

Beneficial-Insurance opened this issue Dec 7, 2019 · 1 comment
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Items: Battery / UPS Electric power management (S4 - Invalid) wontfix / can't reproduce / notabug

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@Beneficial-Insurance
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Describe the bug

Battery system does not give the expected amount of energy from comsuming a battery. For example, consuming a light battery gives 50j of energy, whereas it should really give 50kj of energy. As is, this bionic is worthless, as it is impossible to gather enough batteries to recharge you capacitance banks.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Make a player with the battery system bionic, e.g bionic agent.
  2. Use some energy.
  3. Try to recharge with batteries.
  4. Realise that the energy gain is far too small.

Expected behavior

It is expected that there is a significant gain in energy when a light battery is consumed (+50kj).

Screenshots

If applicable, add screenshots to help explain your problem.

Versions and configuration

  • OS: debian 9
  • Game Version: 0.D-9846-g34ac4b8
  • Graphics version: Tiles
  • Mods loaded: bionic slots, magiclysm.

Additional context

Add any other context about the problem here.

@anothersimulacrum
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cbm
Cannot reproduce.

@KorGgenT KorGgenT added Items: Battery / UPS Electric power management (S4 - Invalid) wontfix / can't reproduce / notabug labels Dec 7, 2019
@KorGgenT KorGgenT closed this as completed Dec 7, 2019
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Labels
Items: Battery / UPS Electric power management (S4 - Invalid) wontfix / can't reproduce / notabug
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