Throwing rocks crashes game #36271
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Crash / Freeze>
Fatal bug that results in hangs or crashes.
Mechanics: Character / Player
Character / Player mechanics
(P1 - Critical)
Highest priority (for ex. crash fixes)
crash.log
Game version:
0.D-10481-gd4ee75a (tiles)
Build 10033
Operating system:
Windows 7 Pro 64-bit
Tiles or curses:
Tiles
Mods active:
Aftershock
Makeshift Items Mod
More Survival Tools
Modular Turrets
Salvaged Robots
Alternative Map Key
More Locations
Fuji's More Buildings
No Rail Stations
Folding Parts Pack
Vehicle Addition Pack
Tanks and Other Vehicles
Arcana and Magic Items
Manual Bionic Installation
Safe Autodoc
Simplified Nutrition
SpeedyDex
Stats Through Kills
Stats Through Skills
Expected behavior
Throwing rocks doesn't crash game
Actual behavior
Throwing rocks crashes game
Steps to reproduce the behavior
I wielded 10+ rocks, when I throw one rock and check my inventory, I see I only have one rock left being wielded. When I throw that last rock it looks like it's been thrown, but no rock lands on (or near) the target square. When I picked up the first rock I threw (The one that cost 10+ rocks to throw) it shows that it is only one rock. When I try to throw that bugged rock the game crashes with the following error message:
CRASH LOG FILE: config/crash.log
VERSION: 0.D-10481-gd4ee75a
TYPE: Signal
MESSAGE: SIGSEGV: Segmentation fault
STACK TRACE:
@0x555932[cataclysm-tiles.exe+0x155932]
@0x555BAA[cataclysm-tiles.exe+0x155BAA]
SMPEG_error+0x3DAF3@0xCA8825[[cataclysm-tiles.exe+0x8A8825]
@0x727C9D3
@0x1006b666
RtlKnownExceptionFilter+0xB7@0x76F150E7[ntdll.dll+0x750E7]
RtlKnownExceptionChain+0x36@0x76ED97D5[[ntdll.dll+0x397D5]
This error message is followed by a Microsoft Visual C++ Library Runtime termination message.
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