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Option to change position of "look around" and "aim" windows #36327

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Kilvoctu opened this issue Dec 21, 2019 · 5 comments
Closed

Option to change position of "look around" and "aim" windows #36327

Kilvoctu opened this issue Dec 21, 2019 · 5 comments
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<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Kilvoctu
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Is your feature request related to a problem? Please describe.
I like my sidebar position on the left. The UI windows for looking around and aiming a weapon are always on the right. This causes an undesired amount of stuff on screen when being used.
In the interface options, Pickup window position can be changed between left, right, and overlapping; however, there are no similar options for Look Around nor Aim.

Describe the solution you'd like
An option for the position of the Look Around window and the Aim window to be displayed on the left side.

Additional context
Looking around while sidebar is on the left.
before

Mockup of desired window location.
after

Aiming a weapon at a certain enemy can be inconvenient at times.
before2

Mockup of desired window location.
after2

@Night-Pryanik Night-Pryanik added <Enhancement / Feature> New features, or enhancements on existing <Suggestion / Discussion> Talk it out before implementing Info / User Interface Game - player communication, menus, etc. labels Dec 21, 2019
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stale bot commented Jan 20, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jan 20, 2020
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stale bot commented Feb 19, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Feb 19, 2020
@kevingranade kevingranade reopened this Feb 20, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Feb 20, 2020
@kevingranade
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Reopening because it just got caught in the feature freeze.

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stale bot commented Mar 21, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Mar 21, 2020
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stale bot commented Apr 20, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Apr 20, 2020
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Labels
<Enhancement / Feature> New features, or enhancements on existing Info / User Interface Game - player communication, menus, etc. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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3 participants