Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Diminishing morale bonuses from food applies to alcohol #36482

Closed
shadowsapex opened this issue Dec 27, 2019 · 2 comments
Closed

Diminishing morale bonuses from food applies to alcohol #36482

shadowsapex opened this issue Dec 27, 2019 · 2 comments
Labels
Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing

Comments

@shadowsapex
Copy link

Describe the bug

An alcohol drink's morale buff decreases as you drink the same one too often, like food.

Expected behavior

For alcohol to have an exception like junk food. You don't exactly drink alcohol for its taste

Versions and configuration

  • OS: [e.g. iOS 8 or Windows 10 or Ubuntu 18.04]
  • Game Version: [from the main menu, e.g. 0.C-29938-g90f5268437]
  • Graphics version: [Tiles or Terminal]
  • Mods loaded: [e.g.dda, boats, hacktheplanet, StatsThroughSkills]

Additional context

Add any other context about the problem here.

@kevingranade
Copy link
Member

I seriously don't see a problem here, frequent consumption of alcohol (and particularly the same alcohol) doesn't strike me as a great strategy for maintaining high levels of morale.

@stale
Copy link

stale bot commented Feb 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 4, 2020
@kevingranade kevingranade added the (S4 - Invalid) wontfix / can't reproduce / notabug label Feb 5, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Feb 5, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing
Projects
None yet
Development

No branches or pull requests

3 participants