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When using damaged vehicle frames and using the 'Start Vehicle Construction', the frame is automatically repaired to full health without any cost or effort.
Steps To Reproduce
Steps to reproduce the behavior:
Acquire a damaged vehicle frame
Open construction menu and select "Start Vehicle Construction"
Make sure to use the damaged vehicle frame
Examine vehicle to check the health of the frame
Expected behavior
The vehicle frame should reflect the health of the frame when making a new vehicle, similar to when using a damaged frame to install on an existing vehicle.
Screenshots
Versions and configuration
OS: Windows 8.1
Game Version: 0.D-10735-gd146e46
Graphics version: Tiles
Mods loaded:
Additional context
Deconstructing the magically repaired frame gives a full health frame.
The text was updated successfully, but these errors were encountered:
It looks like the problem is that with a normal part installation the part used as the base is literally copied into place inside the vehicle part, but for some reason when creating a new vehicle, it instead only stores the "kind" of vehicle part, and it inserts an entirely new instance of that type into the vehicle part as it's being constructed.
This is happening in construct::done_vehicle() in construction.cpp
Describe the bug
When using damaged vehicle frames and using the 'Start Vehicle Construction', the frame is automatically repaired to full health without any cost or effort.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
The vehicle frame should reflect the health of the frame when making a new vehicle, similar to when using a damaged frame to install on an existing vehicle.
Screenshots
Versions and configuration
Additional context
Deconstructing the magically repaired frame gives a full health frame.
The text was updated successfully, but these errors were encountered: