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Discolored item names in the dark. #36689
Comments
Many characters have night vision from mutations so I assume "bad night vision" isn't a case for them. |
Yeah, I don't think that inventory is something that you look at, but something that you know you have in your posession. |
Well, in the dark, the player can neither read nor craft. Why can he easily pick up items? |
Yeah, the colored labels aren't actually representative of the item's color, but of its qualities. Like for instance, CBMs that you don't have yet are green. And it doesn't give you any information you didn't already have from the item's name, it's just a matter of convenience, so I don't see the point really. |
Definitely overkill IMHO. |
OK. The community does not need this. Closed. |
Is your feature request related to a problem? Please describe.
In darkness, in reality, objects are not visible well enough. I can make them discolor in game. How do you like it? I myself am not sure if this is worth doing, but it will give the game more realism.
Describe the solution you'd like
Discolored item names in the very dark. All items color in the very dark becomes c_dark_gray color. In inventory, advanced inventory, pickup window, shif-v window and everywhere at all.
Code example, item.cpp:
Describe alternatives you've considered
Do nothing.
Additional context
Before
After in very dark
Please comment how do you like this?
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