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Add a way to automatically heal the character with available consumables. #36835
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If keypresses is the goal, "automatic" seems overkill. [edit, oh, that's what you said... I'm low on coffee, this is my coffee free week! XD ] I was wondering about the future container update too... things like a first aid kit would then be "applied" and could just automate things like medication (only the cycling through body parts bit) and be "reloaded" with bandages/disinfectant, quite easily. As said, I don't mean total automation, just a medical version of the build/craft system that automatically gets the materials if in reach, as suppose to you having to "apply" each material manually in turn. |
Yes, the main goal here is to reduce keypresses to heal up, so any decently elegant solution to it would be great. |
The first damaged limb is selected by default when you open the window, even if it's bandaged at "you don't expect any improvement" and has no status effects. Also, bandaging NPCs is an enormous pain and it would be nice if the window would stay open while you're doing it. You could give them bandages, but then they won't get the benefit of your first aid skill. You can apply bandages to yourself by |
Slept on the idea. Wondered about it being a task for NPCs. A "use any/lowest available quality" for training up (go get bitten by an angry beaver, and train up the NPC) a "use best quality" option and a toggle for "only if bleeding/infected/damage over 10%" option. Then ask the NPC to "heal up people/me" and they'd go around applying bandages etc from their inventory/nearby stores? I know it's a lot of work, but my best ability is thinking through steps logically, or applying existing working/design schemes to new ideas. :) |
So right now NPC's with first aid skill 1 or greater and supplies should heal the player correctly. The same logic could be pulled out and used to add this feature. #36710 has references to the NPC logic that would need moving. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
Healing your character after you have taken some form of full body damage, or just from general combat after taking some spread out damage, can take a lot of keypresses. I find myself semi regularly having to bandage/disinfect every separate limb. This costse a lot of playtime for something you make very little choices in.
I'd love if there was a way to have your character automatically apply the best available antiseptic and bandage on every body part automatically, with a single keypress and a confirmation menu. I'd imagine this would be good as an unbound key you could bind yourself, but perhaps some more elegant UI inclusion is possible.
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