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Integrated Toolset CBM missing Hand Drill #37502
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Please follow/use the form for bug reports when making bug reports. |
I believe this is intentional, if rather frustrating. I remember a rework ages ago where it was decided that certain tool qualities should be made intentionally inconvenient to access, hence most toolbox-type items lacking drilling capability (even the workshop toolbox, which has several capabilities the integrated toolset lacks.) |
Would an alternate "power tool" CBM be fitting? Like those oversized arms/hands in some cyborg like sci-fis. It would have a power saw and drills, etc. But at the expense of no soldering/fine screwdriver tools etc. Possibility of player not being able to use both when the CBM slots/limits comes into play. Small change for current players who min/max CBMs now? |
"Hand Drill" is still listed on the description of the CBM, so the bug is either the lack of the 2 Drilling quality on it or the description. |
Describe the bug
Hand drill is missing from the integrated toolset.
Steps To Reproduce
Expected behavior
To be able to install stuff that needs drilling 2 as tool.
Screenshots
https://imgur.com/a/uSBonqI
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Magiclysm [magiclysm],
Psychiclysm [psychiclysm],
Vehicle Additions Pack [blazemod],
Fallout New England [fallout],
PKs Rebalancing [PK_REBALANCE],
Cataclysm++ [Cata++],
Necromancy [necromancy],
Graphical Overmap [Graphical_Overmap],
Graphical Overmap Fujistruct [Graphical_Overmap_Fujistruct],
Graphical Overmap More Locations [Graphical_Overmap_More_Locations],
Graphical Overmap Urban Development [Graphical_Overmap_Urban_Development]
]
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