Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Your in progress clean water (20) (54%) is damaged by the force of the blow! #38133

Closed
Funguss opened this issue Feb 18, 2020 · 4 comments
Closed
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing stale Closed for lack of activity, but still valid.

Comments

@Funguss
Copy link
Contributor

Funguss commented Feb 18, 2020

This is unlikely to come up during standard play but I thought it was worth pointing out how weird this whole "in progress" situation is when applied to liquid crafting. You can also throw it on the ground and it doesn't get dirty.

Steps To Reproduce

  1. Start boiling some water,holding it in your hands.
  2. Change your mind halfway through and start beating the wall with the water.
  3. Throw the water at your friend once you've damaged it a bit.
  4. Pick up water and beat your friend to death with it (try not to break your water!)
  5. Return to the fire and pretend nothing happened.

Expected behavior

Liquid crafting should be bound to a container (or multiple). For mixing drinks, say, this could default to the containers the components are stored in. Any cooking should require x amount of pots/containers with x containing quality (or, for things like canning, specifically require multiple canning pots) to satisfy the total volume of the batch. This may help with #34246 and getting NPCs crafting liquids. May be used for sorting out the extreme water needed for canning in general.

Screenshots

clean water1
clean water2

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-12348-g9aa8765 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    Hydroponics [hydroponics],
    Mutant NPCs [mutant_npcs],
    No Rail Stations [No_Rail_Stations],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    No Fungal Monsters [No_Fungi],
    Beta National Guard Camp [national_guard_camp]
    ]
@CoroNaut
Copy link

I like to think you hit him with a pot of boiling water and managed to keep all the water still in the pot.

@Funguss
Copy link
Contributor Author

Funguss commented Feb 19, 2020

2 bashing damage is pretty weak for a pot of boiling water! Also note how the pot contains both boiling water and water in this scenario. I can only see it as some kind of schizophrenic break (not that that character has the trait, but whatever).

@KorGgenT KorGgenT added <Enhancement / Feature> New features, or enhancements on existing Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels Mar 5, 2020
@stale
Copy link

stale bot commented Apr 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 4, 2020
@stale
Copy link

stale bot commented May 4, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed May 4, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing stale Closed for lack of activity, but still valid.
Projects
None yet
Development

No branches or pull requests

3 participants