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Stones and sharp stones have a higher throwing range than smaller pebbles #39948

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RafeHaab opened this issue Apr 27, 2020 · 5 comments
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Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing

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@RafeHaab
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You can throw bigger stones at +15 tiles with strength 8, but pebbles (made by crushing said stones) have a 5 tiles range when thrown by hand and with the same stats. This problem extends to sharp stones too.

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  • Game Version: 1584
  • note My first small pull request to README.md #1: you can drag and drop files in this issue post!
  • note Mutated flowers concept #2: it is very important for us that you provide a save file in case of a crash. It really helps the developers
    to reproduce the bug and fix it. If possible, try to provide a save file that occurs in the right conditions, just
    before the crash happens. -->
@jeremyshannon
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I dunno, anecdotally it seems to me that as a stone gets smaller, the distance I could huck it does tend to get longer, but there's a point where I start to lose range because the mass of the stone gets too small for me to impart a decent amount of force by hand.

I guess some numbers would be good for determining whether this is a bug or not. Somebody's probably studied "how far can you chuck different sizes and types of rocks?" right?

@TartarusKelvin
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Doing some vague scratch paper calculations:

A rock has a mass of 657g while a pebble has a mass of 10g so you could expect someone that could throw a rock 15 tiles could through a pebble at atleast 985 tiles which seems rather extreme. This doesnt account for drag either so it would be even farther according to physics. Since I think the mass of pebbles is artificially low since its an ammo. If you go by volume instead you get around 150 tiles which seems more reasonable but still way to far.

I would suggest maybe adjust the throw distance for a stone to be 10 tiles with a strength of 8 and the adjust pebbles to maybe 25?

@jeremyshannon
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Problem is you can't impart force equally. The upper limit of throwing force is going to be determined by the top speed at which you can whip your empty hand through a throwing motion.
Optimal rock size should be the heaviest thing you can get up around that top speed, as a heavy object going n miles per hour will have much more kinetic energy to resist drag than a light object also going n miles per hour. Heavier objects absorb more energy, but increasing resistance from the mass soon prevents you from reaching top speed.
Assuming shape and density to be equal, a small palm-sized rock should fly much farther than a pebble the size of a marble. But I don't have any non-anecdotal data to back that up, just childhood memories of flinging rocks.

@JeanLucVanDamme
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JeanLucVanDamme commented Apr 27, 2020

Exactly, small pebbles are actually much harder to throw long distances compared to reasonable-size rocks.

As an example, compare a baseball vs a small pebble. A person of average strength and throwing ability can throw a baseball 100 or more feet. It's about 100 feet from home base to 2nd base in a Little League field (baseball for elementary school children and pre-teens).

I bet most people couldn't throw a pebble 100 feet. A lot of force gets wasted, instead of being transferred to the pebble you'd pull a muscle instead ;)

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Apr 30, 2020
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stale bot commented May 30, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label May 30, 2020
@kevingranade kevingranade added the (S4 - Invalid) wontfix / can't reproduce / notabug label Jun 1, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Jun 1, 2020
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Labels
Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing
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