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An NPC follower has 7 base strength, but the default weapon it was equipped with was a crossbow, requiring 8 strength to use. Despite being unable to use it, when trying to give them a worse weapon it says "My current weapon is better than this".
Steps To Reproduce
Expected behavior
Either for an NPC's default weapon to be one it is capable of using, or for them to accept a worse weapon on the condition that they cannot use their current weapon.
Screenshots
Versions and configuration
OS: Windows
OS Version: 10.0 1809
Game Version: 0.E-1404-g1268e85 [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Monsters [No_Fungi]
]
Additional context
The text was updated successfully, but these errors were encountered:
This happens quite frequently with the starting NPC having a crossbow and low strength so they can't use it. They also refuse all other weapons that are not better than a crossbow and will continue to wield the crossbow and use it in melee when told not to use ranged weapons.
Would weapon_value (in melee.cpp - does both guns and melee weapons) checking meets_stat_requirements (in character.cpp), and returning 0.0 value for not meeting this, fix this for followers, at least? Or is there something more complex than that?
Describe the bug
An NPC follower has 7 base strength, but the default weapon it was equipped with was a crossbow, requiring 8 strength to use. Despite being unable to use it, when trying to give them a worse weapon it says "My current weapon is better than this".
Steps To Reproduce
Expected behavior
Either for an NPC's default weapon to be one it is capable of using, or for them to accept a worse weapon on the condition that they cannot use their current weapon.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Monsters [No_Fungi]
]
Additional context
The text was updated successfully, but these errors were encountered: