Big zombies' corpses have unrealistically low density #40076
Labels
<Bug>
This needs to be fixed
Items / Item Actions / Item Qualities
Items and how they work and interact
Describe the bug
Exactly what it says on the tin, their corpses are at 0.2-0.4 kg/L. What are they made of, feathers?
Steps To Reproduce
Go find/summon skelly jugg or kevlar hulk, kill them, see their corpses are 200/875 and 200/625 kg/L respectively.
Expected behavior
Regular zeds (and survivors, for that matter) are somewhat more dense than water. Seeing as hulks and skelejuggs are just big zombies with additional armor (which, too, shouldn't be weightless), their corpses should either take less space or weigh more. Which one exactly is, I think, for lorekeepers to decide.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Aftershock [aftershock],
Alternative Map Key [alt_map_key],
sees-player icon, retrodays [sees_player_retro],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm]
]
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