Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Segfault when mining a wall using the zone menu #44642

Closed
HeadsetRuler opened this issue Oct 5, 2020 · 2 comments · Fixed by #44841
Closed

Segfault when mining a wall using the zone menu #44642

HeadsetRuler opened this issue Oct 5, 2020 · 2 comments · Fixed by #44841

Comments

@HeadsetRuler
Copy link
Contributor

Describe the bug

Segfault when mining a wall using the zone menu

Steps To Reproduce

  1. Designate wall to mine with (Y)
  2. Equip pickaxe
  3. Use (O) to start mining
  4. Segfault as soon as mining hits 100%

Expected behavior

The wall to get mined and my game not to crash

Screenshots

image

Versions and configuration

  • OS: Windows 10.0.19041 Build 19041
  • Game Version: 0.E-6524-gccff323
  • Graphics version: Tiles (ASCII)
  • Ingame language: English
  • Mods loaded: DDA

Additional context

crash+debug .log
Greens Farms.zip

@ZhilkinSerg
Copy link
Contributor

Duplicate of #39704

@ZhilkinSerg ZhilkinSerg marked this as a duplicate of #39704 Oct 5, 2020
@HeadsetRuler
Copy link
Contributor Author

Duplicate of #39704

my bad, i only searched for 'segfault'

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants