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Warn player when attacking with a slow item #51894

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brassmaster2357 opened this issue Sep 26, 2021 · 4 comments
Closed

Warn player when attacking with a slow item #51894

brassmaster2357 opened this issue Sep 26, 2021 · 4 comments
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Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.

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@brassmaster2357
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Problem

I just lost a character by accidentally attacking with a mattress that I was bringing back to the evac shelter to make a bed there.

Suggestion

I would definitely appreciate a sort of feature that warns the player when they're about to attack with something with a very high move cost (something around 400 or more, or double/triple their speed) with some sort of dialogue message, maybe like this:
┍─────────────────────────────────────────────────────────┐
┃Your current weapon (weapon here) has a high move cost (cost here)! Confirm attack? (Y/N) ┃
┃_______________________________________________________________________________(Y)es (N)o________┃

I'm fine if something like this isn't added. There also might already be a feature like this that I haven't seen, so if that's the case, make sure to tell me where/how to use it! Thanks in advance.

@anothersimulacrum anothersimulacrum added Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Sep 26, 2021
@kwl01skz
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I'm not sure how to, but I'm sure I triggered this warning.

@anothersimulacrum
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#36704

@stale
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stale bot commented Apr 27, 2022

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Apr 27, 2022
@Night-Pryanik
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Closing as stale, since stalebot can't do this by itself.

@Night-Pryanik Night-Pryanik closed this as not planned Won't fix, can't repro, duplicate, stale Dec 1, 2022
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Labels
Info / User Interface Game - player communication, menus, etc. Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.
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4 participants