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Option to invert mouse/joystick y axis (pitch)
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DanielKinsman committed Jul 24, 2024
1 parent 14a3fb1 commit 40f5d21
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions addons/fpc/character.gd
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,8 @@ extends CharacterBody3D
@export var jump_velocity : float = 4.5
## How far the player turns when the mouse is moved.
@export var mouse_sensitivity : float = 0.1
## Mouse/joystick invert y
@export var invert_pitch_control := false
## Wether the player can use movement inputs. Does not stop outside forces or jumping. See Jumping Enabled.
@export var immobile : bool = false
## The reticle file to import at runtime. By default are in res://addons/fpc/reticles/. Set to an empty string to remove.
Expand Down Expand Up @@ -239,12 +241,12 @@ func handle_movement(delta, input_dir):

func handle_head_rotation():
HEAD.rotation_degrees.y -= mouseInput.x * mouse_sensitivity
HEAD.rotation_degrees.x -= mouseInput.y * mouse_sensitivity
HEAD.rotation_degrees.x -= mouseInput.y * mouse_sensitivity * (-1.0 if invert_pitch_control else 1.0)

# Uncomment for controller support
#var controller_view_rotation = Input.get_vector(LOOK_DOWN, LOOK_UP, LOOK_RIGHT, LOOK_LEFT) * controller_sensitivity # These are inverted because of the nature of 3D rotation.
#HEAD.rotation.x += controller_view_rotation.x
#HEAD.rotation.y += controller_view_rotation.y
#HEAD.rotation.y += controller_view_rotation.y * (-1.0 if invert_pitch_control else 1.0)

mouseInput = Vector2(0,0)
HEAD.rotation.x = clamp(HEAD.rotation.x, deg_to_rad(-90), deg_to_rad(90))
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