Skip to content

Commit

Permalink
Remove an accidental printf debug
Browse files Browse the repository at this point in the history
I had added this here to find out why the  headbob animation reset
without any smoothing, but didn't realize it was there in the latest
commit.
  • Loading branch information
Zakarya committed Jul 2, 2024
1 parent be0001e commit c64deaa
Show file tree
Hide file tree
Showing 2 changed files with 0 additions and 2 deletions.
1 change: 0 additions & 1 deletion addons/fpc/character.gd
Original file line number Diff line number Diff line change
Expand Up @@ -314,7 +314,6 @@ func headbob_animation(moving):

else:
if HEADBOB_ANIMATION.current_animation == "sprint" or HEADBOB_ANIMATION.current_animation == "walk":
print("reset here")
HEADBOB_ANIMATION.speed_scale = 1
HEADBOB_ANIMATION.play("RESET", 1)

Expand Down
1 change: 0 additions & 1 deletion addons/fpc/character.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,6 @@ libraries = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)

[node name="Camera" type="Camera3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

[node name="HeadbobAnimation" type="AnimationPlayer" parent="Head"]
libraries = {
Expand Down

0 comments on commit c64deaa

Please sign in to comment.