an installer generator for installing the ESP32 Eclipse/Arduino toolchains
Download and install these, do not change any default values
Requirements: Windows 10 on x86_64 with 16gb Ram
Development Environment: Sloeber Windows Installer 0.3.2
Driver: Esp32 Driver Windows
Unzip the contents.
Open the folder on your disk and run
CP210xVCPInstaller_x64.exe
Development Environment: Sloeber Linux Stand Alone
mkdir -p $HOME/bin/
wget https://github.com/CommonWealthRobotics/ESP32ArduinoEclipseInstaller/releases/latest/download/eclipse -O $HOME/bin/eclipse
chmod +x $HOME/bin/eclipse
bash $HOME/bin/eclipse
Development Environment: Sloeber MacOS Stand Alone
mkdir -p $HOME/bin/
curl -L https://github.com/CommonWealthRobotics/ESP32ArduinoEclipseInstaller/releases/latest/download/eclipse-mac -o $HOME/bin/eclipse-mac
chmod +x $HOME/bin/eclipse-mac
bash $HOME/bin/eclipse-mac
We reccomend you install Windows 10 with boot camp. If you want to try the native MacOS version, here be dragons.
Development Environment: Sloeber MacOS Stand Alone
Driver: Esp32 Driver MacOS
You are done, do not continue, go here:
Create a Sketch no version control
Or just open Arduino RBE config on your desktop and use as normal.
We reccomend you install Windows 10 with boot camp. If you want to try the native MacOS version, here be dragons.
First install Java: https://www.java.com/en/download/manual.jsp
GUI installation
Instructions for running an interactive installation using the macOS PKG installer.
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Download the .pkg file.
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Navigate to the folder that contains the file and open it to launch the installation program or drag the icon to your Application folder.
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The Introduction screen indicates the target location for the installation, which you can change later in the install process. Click Continue.
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Read the license, click Continue and accept the license if you are happy with the terms.
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Change the target location for the installation. Click Install to complete the installation.
Development Environment: Sloeber MacOS Stand Alone
Driver: Esp32 Driver MacOS
I am almost sure you do not want this, but in case you are curious how those bundles are created in the first place you can look at hardMode.md