Releases: CondeSaheki/MeterWay
Releases · CondeSaheki/MeterWay
v1.0.12
v1.0.11
Changes
- Added Plugin Icon
- Fix SCH and SMN Pets damages heals regens and damage over times, after log time its finaly implemented thanks to Maotovisk
- Update Lazer Overlay thanks to Maotovisk
Issues
- MeterWay threads need to implement more safety measures for now its working but needs to be refactored
- Fonts disabled
API 10 update
changes
Fixed window size and position set
Fixed dot and hot tics
Added notifications
Updated placeholders and Format creation
Fixed empty occasional subscription on iinact/act
Updated Vision and Mogu
Know issues
Summoners and Scholars pets damage/heal is ignored because they have different obj IDs
MeterWay threads need to implement more safety measures for now its working but needs to be refactored
Fonts disabled
Vision Overlay
changes
- Refactored All overlays
- Added Vision Overlay
- Disabled Dynamic Overlay needs a refactor and more testings
Know issues
- Some String Formatting are not working correctly
- Position and Sizes are getting set properly on window creation
- Summoners and Scholars pets damage/heal is ignored because they have different obj IDs
- MeterWay threads need to implement more safety measures for now its working but needs to be refactored
- Font changes are not persistent, currently investigating the causes
ACT Web Socket Support
Refactored
- Added an Connection Manager allowing different connection clients to work with MeterWay
- IINACT IPC client got more robust and more safe
- Web Socket client got added and allows connection with ACT or IINACT
Fixed
- Overlays configuration not getting removed
Know issues
- Summoners and Scholars pets damage/heal is ignored because they have different obj IDs
- MeterWay threads need to implement more safety measures for now its working but needs to be refactored
- Font changes are not persistent, currently investigating the causes
Lazer overlay is back
Added
- Lazer Overlay is back an better
Fixed
- RealTime config was reversed and changes are a not applied until restart
- ClickThrough config persistence on all overlays
- Mogu when disabling the overlay before window get hidden by visibility configs created ghost window
Know issues
- Summoners and Scholars pets damage/heal is ignored because they have different obj IDs
- MeterWay threads need to implement more safety measures for now its working but needs an rebase
- Font changes are not persistent, currently investigating the causes
Dynamic Overlay is back
Added
- Visibility configurations for Mogu
- Dynamic Overlay is back an better
- Description and Autor for overlays
Fixed
- The unique id for each overlay
- Mogu config not being appropriately saved
Know issues
- Summoners and Scholars pets damage/heal is ignored because they have diferent obj IDs
- Lazer Overlay got disabled, it needs a complete rebase
- MeterWay threads need to implement more safety measures for now its working but needs an rebase
- Font changes are not persistent, currently investigating the causes
Finally an update after weeks! now supporting .Net 8
Added
- Now you can add multiple overlays at the same time
- Mogu Overlay now has several new configurations
- Overlays now save their configuration
- MeterWay now can parse several other datas
- Font selection modification etc for overlays
Fixed
- Errors related to the new net 8 version
- Several crashes caused by overlays and added many safety measures to avoid a game crash
- Errors when parsing data received from IINACT
know issues
- Summoners and Scholars pets damage/heal is ignored because they have diferent obj IDs
- Lazer Overlay got disabled, it needs a complete rebase
- MeterWay threads need to implement more safety measures for now its working but needs an rebase
- Font changes are not persistent, currently investigating the causes
v1.0.4
Added
- Overlays can have their own configurations without depending on Meterway specific configurations
- Now is possible to change overlays update frequency allowing for better overall performance
- LogLineParser got improvements on performance and now is detached from Encounter
Fixed
- Fixed Encounter creation
- Fixed Several issues with Overlays initialization and selection
v1.0.3
Fixed
- Fixed encounter start or end detection
- Fixed racing condition v4
Added
- Now on duty start the encounters get updated and reset
- LogLineParser got improved and now it comprehend more messages types
Rebase
- Loglinesmessages.cs