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These notes cover a wide array of subjects with varying levels of depth and detail. I aim to present iOS development concepts and practices using visual representations.

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CongLeSolutionX/iOS-development-vault

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iOS-development-vault

These notes cover a wide array of subjects with varying levels of depth and detail. I aim to present iOS development concepts and practices using visual representations.


Demo

Below is a sample of note in this repo.

graph LR
    A[Identify the core<br>problem] --> B{Is the<br>problem<br>related to};
    B -- Creating objects --> C(Creational);
    B -- Assembling objects --> D(Structural);
    B -- Object interactions/<br>responsibilities --> E(Behavioral);

    subgraph " "
        direction LR
        C --> CR1[Need single instance] --> S(Singleton);
        C --> CR2[Decouple object creation from usage] --> FM(Factory Method);
        C --> CR3[Create families of related objects] --> AF(Abstract Factory);
        C --> CR4[Create duplicate objects] --> P(Prototype);
        C --> CR5[Construct complex objects step by step] --> BLD(Builder);
    end

    subgraph " "
        direction LR
        D --> ST1[Simplify complex subsystems] --> F(Facade);
        D --> ST2[Make incompatible interfaces compatible] --> AD(Adapter);
        D --> ST3[Represent part-whole hierarchies] --> CP(Composite);
        D --> ST4[Control access to objects] --> PR(Proxy);
        D --> ST5[Dynamically add/remove behavior] --> DC(Decorator);
        D --> ST6[Decouple abstraction from implementation] --> BR(Bridge);
    end
    
    subgraph " "
        direction LR
        E --> BH1[Define a family of algorithms] --> STG(Strategy)
        E --> BH2[Define algorithm skeleton,<br> defer steps to subclasses.] --> TM(Template Method)
        E --> BH3[Encapsulate requests as objects] --> CMD(Command)
        E --> BH4[Separate operations from<br>objects they operate on] --> V(Visitor)
        E --> BH5[Encapsulate state-specific behavior] --> STE(State)
        E --> BH6[Maintain a consistent state by<br>being notified of changes] --> O(Observer)
        E --> BH7[Traverse collections without<br>exposing internals] --> I(Iterator)
    end

    style CR1 fill:#1f1111,stroke:#fed7aa
    style CR2 fill:#1f1111,stroke:#fed7aa
    style CR3 fill:#1f1111,stroke:#fed7aa
    style CR4 fill:#1f1111,stroke:#fed7aa
    style CR5 fill:#1f1111,stroke:#fed7aa

    style ST1 fill:#1f1111,stroke:#fed7aa
    style ST2 fill:#1f1111,stroke:#fed7aa
    style ST3 fill:#1f1111,stroke:#fed7aa
    style ST4 fill:#1f1111,stroke:#fed7aa
    style ST5 fill:#1f1111,stroke:#fed7aa
    style ST6 fill:#1f1111,stroke:#fed7aa

    style BH1 fill:#121f91,stroke:#82b366
    style BH2 fill:#121f91,stroke:#82b366
    style BH3 fill:#121f91,stroke:#82b366
    style BH4 fill:#121f91,stroke:#82b366
    style BH5 fill:#121f91,stroke:#82b366
    style BH6 fill:#121f91,stroke:#82b366
    style BH7 fill:#121f91,stroke:#82b366

    style S fill:#e1d5,stroke:#1a73a6
    style FM fill:#e1d5,stroke:#1a73a6
    style AF fill:#e1d5,stroke:#1a73a6
    style P fill:#e1d5,stroke:#1a73a6
    style BLD fill:#e1d5,stroke:#1a73a6
    
    style F fill:#818129,stroke:#9673a6
    style AD fill:#818129,stroke:#9673a6
    style CP fill:#818129,stroke:#9673a6
    style PR fill:#818129,stroke:#9673a6
    style DC fill:#818129,stroke:#9673a6
    style BR fill:#818129,stroke:#9673a6

    style STG fill:#d51114,stroke:#82b366
    style TM fill:#d51114,stroke:#82b366
    style CMD fill:#d51114,stroke:#82b366
    style V fill:#d51114,stroke:#82b366
    style STE fill:#d51114,stroke:#82b366
    style O fill:#d51114,stroke:#82b366
    style I fill:#d51114,stroke:#82b366

    style C fill:#c111f3,stroke:#824c68
    style D fill:#623ddd,stroke:#fbbd20
    style E fill:#911297,stroke:#4d884d
    style B fill:#e91f11,stroke:#b85450
    style A fill:#4e899f,stroke:#6c8ebf

    S -.-> SI1(Single instance)
    FM -.-> SI2(Single instance)
    FM -.-> IM(Implement<br>using)
    FM -.-> CFD(Configure factory<br>dynamically)
    CFD -.-> SI3(Single instance)
    CP -.-> CC(Creating composites)

    DC -.-> AR(Add responsibility<br>to objects)
    DC -.-> OU(Often uses)
    CP -.-> CU(Composed using)
    CP --> CSSVG(Chaining skin versus guts)

    STG -.-> DAS(Define algorithm<br>steps)

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License

This project is licensed under the MIT License, which allows you to use, modify, and distribute the software as long as you provide proper credit to the original authors.

Software License

This software is licensed under the MIT License. You may use, copy, modify, merge, publish, distribute, and sublicense it, provided that you include the original license in all copies or substantial portions of the software.

Documentation License

The documentation and other creative materials for this project are licensed under the Creative Commons Attribution 4.0 International License. You are free to share, adapt, and use the documentation, as long as you give appropriate credit to the original authors.

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conglejobs@gmail.com

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These notes cover a wide array of subjects with varying levels of depth and detail. I aim to present iOS development concepts and practices using visual representations.

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MIT, CC-BY-4.0 licenses found

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