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refactor: MoveStr and integrate PushMove functionality. #3

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merged 5 commits into from
Dec 13, 2024

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CorentinGS
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@CorentinGS CorentinGS commented Dec 13, 2024

Replaced the deprecated MoveStr with the more flexible PushMove API across tests and implementations. Enhanced PushMove to support additional options like prioritizing mainline moves. Improved position management in Game by aligning it with the move tree structure for better consistency.

Summary by CodeRabbit

  • New Features

    • Introduced a new method for processing moves, allowing for enhanced move options and error handling.
    • Added methods for managing game state, including resignations and navigating through moves.
    • Improved handling of current position and game state during move processing.
  • Bug Fixes

    • Enhanced the handling of draw conditions and move validations.
  • Documentation

    • Updated comments to clarify the purpose of certain fields in the code.
  • Tests

    • Added comprehensive tests for the new move processing method, covering various game scenarios and ensuring accuracy.

Replaced the deprecated `MoveStr` with the more flexible `PushMove` API across tests and implementations. Enhanced `PushMove` to support additional options like prioritizing mainline moves. Improved position management in `Game` by aligning it with the move tree structure for better consistency.
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📥 Commits

Reviewing files that changed from the base of the PR and between 65d5451 and 8b34dfc.

📒 Files selected for processing (3)
  • game.go (11 hunks)
  • game_test.go (22 hunks)
  • notation.go (7 hunks)

Walkthrough

The changes introduce significant updates to the chess game logic in the game.go, game_test.go, move.go, and pgn.go files. Key modifications include the removal of the pos field from the Game struct, the introduction of new methods for move handling, and enhancements to error handling during move parsing. The PushMove method replaces the MoveStr method, allowing for more flexible move processing. Additionally, the test suite has been updated to reflect these changes, ensuring comprehensive coverage of the new functionality.

Changes

File Change Summary
game.go - Removed pos field; replaced with currentMove.position.
- Updated FEN function to directly update rootMove.position.
- Introduced evaluatePositionStatus() method for game outcome assessment.
- Deprecated Position(); added CurrentPosition().
- Deprecated MoveStr(); added PushMove() with options for move handling.
- Added methods for move management: parseAndValidateMove(), findExistingMove(), addOrReorderMove(), etc.
- Modified copy and Clone methods for proper tag handling.
game_test.go - Updated tests to replace MoveStr with PushMove.
- Added TestPushMove for various move scenarios.
- Enhanced helper functions for move comparisons and mainline retrieval.
move.go - Updated comment for position field in Move struct to clarify its meaning.
pgn.go - Added currentMove field in Game struct.
- Simplified error handling in Parse method.
- Updated parseMove method to use ValidMoves() for move validation.

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant Game
    participant Parser

    Player->>Game: PushMove(algebraicMove, options)
    Game->>Game: evaluatePositionStatus()
    Game->>Parser: Parse(move)
    Parser->>Game: ValidMoves()
    Game-->>Player: Move result
Loading

🐇 "In the game of chess, we hop and we play,
With moves that are clever, we brighten the day.
From MoveStr to PushMove, our logic refined,
With each little change, a new joy we find!
So let’s leap through the board, with each turn we take,
Celebrating the moves, for our chess game’s sake!" 🐇


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codecov bot commented Dec 13, 2024

Codecov Report

Attention: Patch coverage is 67.64706% with 44 lines in your changes missing coverage. Please review.

Project coverage is 66.99%. Comparing base (44962f6) to head (8b34dfc).
Report is 1 commits behind head on main.

Files with missing lines Patch % Lines
game.go 66.37% 34 Missing and 4 partials ⚠️
pgn.go 66.66% 3 Missing and 1 partial ⚠️
notation.go 81.81% 2 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main       #3      +/-   ##
==========================================
+ Coverage   66.41%   66.99%   +0.57%     
==========================================
  Files          25       25              
  Lines        3570     3675     +105     
==========================================
+ Hits         2371     2462      +91     
- Misses       1089     1100      +11     
- Partials      110      113       +3     

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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Actionable comments posted: 3

🧹 Outside diff range and nitpick comments (4)
game.go (1)

542-542: Add period at the end of the comment

The comment at line 542 should end with a period for consistency with Go documentation standards.

Apply this diff:

-// PushMoveOptions contains options for pushing a move to the game
+// PushMoveOptions contains options for pushing a move to the game.
🧰 Tools
🪛 golangci-lint (1.62.2)

542-542: Comment should end in a period

(godot)

game_test.go (2)

403-404: Handle errors returned by PushMove in tests

In the test TestGoForwardFromRoot, the errors returned by PushMove are ignored. Handling these errors ensures that any unexpected failures are caught during testing.

Apply this diff:

-	_ = g.PushMove("e4", nil)
-	_ = g.PushMove("e5", nil)
+	if err := g.PushMove("e4", nil); err != nil {
+		t.Fatalf("failed to push move 'e4': %v", err)
+	}
+	if err := g.PushMove("e5", nil); err != nil {
+		t.Fatalf("failed to push move 'e5': %v", err)
+	}

660-660: Remove unnecessary trailing newline

An unnecessary trailing newline was found at line 660. Removing it improves code readability.

Apply this diff:

     game.GoBack()
-
🧰 Tools
🪛 golangci-lint (1.62.2)

660-660: unnecessary trailing newline

(whitespace)

pgn.go (1)

175-177: Consider extracting duplicated check tag logic

The check tag handling logic is duplicated between kingside and queenside castling sections. Consider extracting this into a helper function to improve maintainability.

+func addCheckTagIfNeeded(move *Move, m Move) {
+    if m.HasTag(Check) {
+        move.addTag(Check)
+    }
+}

 // In parseMove method
 if m.HasTag(KingSideCastle) {
     move.s1 = m.S1()
     move.s2 = m.S2()
     move.position = p.game.pos.copy()
-    if m.HasTag(Check) {
-        move.addTag(Check)
-    }
+    addCheckTagIfNeeded(move, m)
     p.advance()
     return move, nil
 }

Also applies to: 192-194

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 44962f6 and 129d748.

📒 Files selected for processing (4)
  • game.go (11 hunks)
  • game_test.go (12 hunks)
  • move.go (1 hunks)
  • pgn.go (5 hunks)
✅ Files skipped from review due to trivial changes (1)
  • move.go
🧰 Additional context used
🪛 golangci-lint (1.62.2)
game_test.go

660-660: unnecessary trailing newline

(whitespace)

game.go

542-542: Comment should end in a period

(godot)


609-609: SA4006: this value of move is never used

(staticcheck)

🔇 Additional comments (1)
pgn.go (1)

66-66: LGTM: Improved error handling

Good improvement in error handling by directly returning the specific error from parseMoveText instead of wrapping it in a generic error message.

game.go Outdated Show resolved Hide resolved
Comment on lines +25 to +28
tagPairs: make(TagPairs),
pos: StartingPosition(),
rootMove: rootMove, // Empty root move
currentMove: rootMove,
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⚠️ Potential issue

Remove deprecated pos field initialization

According to the PR objectives, the pos field is being deprecated in favor of using currentMove.position. However, line 26 still initializes the deprecated pos field.

 game: &Game{
   tagPairs:    make(TagPairs),
-  pos:         StartingPosition(),
   rootMove:    rootMove, // Empty root move
   currentMove: rootMove,
 },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
tagPairs: make(TagPairs),
pos: StartingPosition(),
rootMove: rootMove, // Empty root move
currentMove: rootMove,
tagPairs: make(TagPairs),
rootMove: rootMove, // Empty root move
currentMove: rootMove,

@@ -254,7 +261,7 @@
// Find matching legal move
var matchingMove *Move
var err error
for _, m := range p.game.pos.ValidMoves() {
for _, m := range p.game.ValidMoves() {
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💡 Codebase verification

Inconsistent ValidMoves() usage detected

The codebase shows inconsistent usage of ValidMoves():

  • In pgn.go, there are still two instances using p.game.pos.ValidMoves() that need to be updated to p.game.ValidMoves()
  • The change in line 264 of pgn.go is correct, but similar changes are needed in lines where the old pattern is still used
🔗 Analysis chain

Verify all ValidMoves() calls are consistently updated

The change from p.game.pos.ValidMoves() to p.game.ValidMoves() aligns with the PR objectives of removing the deprecated pos field. Let's verify this change is consistent across the codebase.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining direct calls to pos.ValidMoves()
# We want to ensure all calls have been migrated to the new API

# Search for any remaining direct calls to pos.ValidMoves()
rg -l "pos\.ValidMoves\(\)"

# Search for the new pattern to confirm migration
rg -l "\.ValidMoves\(\)"

Length of output: 217


Script:

#!/bin/bash
# Let's examine the actual usage context of ValidMoves() in each file
# to determine if there are any inconsistencies

# Check pos.ValidMoves() usages with context
rg "pos\.ValidMoves\(\)" -B 2 -A 2

# Check .ValidMoves() usages with context
rg "\.ValidMoves\(\)" -B 2 -A 2

Length of output: 6928

Replaced MoveStr with PushMove in all test cases for consistency and flexibility with additional parameters. Updated game logic to include position evaluation after each move, improving the accuracy of game state validation.
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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (5)
game.go (3)

542-542: Add a period at the end of the comment

The comment at line 542 should end with a period to follow GoDoc conventions.

🧰 Tools
🪛 golangci-lint (1.62.2)

542-542: Comment should end in a period

(godot)


220-220: Eliminate assignments to deprecated g.pos in navigation methods

In GoBack() (line 220) and GoForward() (line 230), the code assigns to g.pos. Given that g.pos is being deprecated in favor of currentMove.position, consider refactoring these methods to rely solely on currentMove.position without updating g.pos.

Also applies to: 230-230


478-485: Update Clone method to exclude deprecated g.pos

The Clone method copies the deprecated g.pos field. To align with the ongoing refactor, modify the cloning process to use currentMove.position exclusively and remove g.pos from the cloned fields.

game_test.go (2)

Line range hint 345-346: Remove leftover comments meant for code editors

Lines 345-346 and 483 contain comments like // Add this line and // Change this line, which appear to be notes from previous edits. These comments are unnecessary in the final code and should be removed to enhance readability.

Also applies to: 483-483


660-660: Remove unnecessary trailing newline

Line 660 contains an unnecessary trailing newline, as indicated by static analysis. Removing it will help maintain code cleanliness and adhere to formatting standards.

🧰 Tools
🪛 golangci-lint (1.62.2)

660-660: unnecessary trailing newline

(whitespace)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 129d748 and 65d5451.

📒 Files selected for processing (2)
  • game.go (11 hunks)
  • game_test.go (22 hunks)
🧰 Additional context used
🪛 golangci-lint (1.62.2)
game.go

542-542: Comment should end in a period

(godot)


612-612: SA4006: this value of move is never used

(staticcheck)

game_test.go

660-660: unnecessary trailing newline

(whitespace)

🔇 Additional comments (1)
game.go (1)

612-612: Fix unused assignment to move; potential logic error

At line 612, the assignment move = existingMove is made, but move is not used afterward. This could lead to unexpected behavior, as move should reflect the existing move found. Ensure that the updated move is used in subsequent code, or remove the assignment if it's unnecessary.

🧰 Tools
🪛 golangci-lint (1.62.2)

612-612: SA4006: this value of move is never used

(staticcheck)

Comment on lines +301 to +306
if g.currentMove == nil {
return g.pos
}

return g.currentMove.position
}
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🛠️ Refactor suggestion

Refactor CurrentPosition() to avoid using deprecated g.pos

The CurrentPosition() method uses the deprecated g.pos field when g.currentMove is nil. Since g.pos is slated for removal, consider initializing g.currentMove to g.rootMove in the game constructor or updating the logic to avoid relying on g.pos.

Signed-off-by: CorentinGS <contact@corentings.dev>
Signed-off-by: CorentinGS <contact@corentings.dev>
Updated the piece options pool to return a pointer to the slice, improving memory efficiency. Adjusted the usage of the slice in the generateOptions function to dereference the pointer, ensuring proper manipulation of the slice while maintaining its capacity. This change enhances performance and aligns with best practices for slice management in Go.
@CorentinGS CorentinGS merged commit 4c75fb7 into main Dec 13, 2024
4 checks passed
@CorentinGS CorentinGS deleted the feat/game_manipulation branch December 19, 2024 09:12
@coderabbitai coderabbitai bot mentioned this pull request Feb 5, 2025
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