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refactor: MoveStr
and integrate PushMove
functionality.
#3
Conversation
Replaced the deprecated `MoveStr` with the more flexible `PushMove` API across tests and implementations. Enhanced `PushMove` to support additional options like prioritizing mainline moves. Improved position management in `Game` by aligning it with the move tree structure for better consistency.
Warning Rate limit exceeded@CorentinGS has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 7 minutes and 34 seconds before requesting another review. ⌛ How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. 🚦 How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. Please see our FAQ for further information. 📒 Files selected for processing (3)
WalkthroughThe changes introduce significant updates to the chess game logic in the Changes
Sequence Diagram(s)sequenceDiagram
participant Player
participant Game
participant Parser
Player->>Game: PushMove(algebraicMove, options)
Game->>Game: evaluatePositionStatus()
Game->>Parser: Parse(move)
Parser->>Game: ValidMoves()
Game-->>Player: Move result
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Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #3 +/- ##
==========================================
+ Coverage 66.41% 66.99% +0.57%
==========================================
Files 25 25
Lines 3570 3675 +105
==========================================
+ Hits 2371 2462 +91
- Misses 1089 1100 +11
- Partials 110 113 +3 ☔ View full report in Codecov by Sentry. |
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Actionable comments posted: 3
🧹 Outside diff range and nitpick comments (4)
game.go (1)
542-542
: Add period at the end of the commentThe comment at line 542 should end with a period for consistency with Go documentation standards.
Apply this diff:
-// PushMoveOptions contains options for pushing a move to the game +// PushMoveOptions contains options for pushing a move to the game.🧰 Tools
🪛 golangci-lint (1.62.2)
542-542: Comment should end in a period
(godot)
game_test.go (2)
403-404
: Handle errors returned byPushMove
in testsIn the test
TestGoForwardFromRoot
, the errors returned byPushMove
are ignored. Handling these errors ensures that any unexpected failures are caught during testing.Apply this diff:
- _ = g.PushMove("e4", nil) - _ = g.PushMove("e5", nil) + if err := g.PushMove("e4", nil); err != nil { + t.Fatalf("failed to push move 'e4': %v", err) + } + if err := g.PushMove("e5", nil); err != nil { + t.Fatalf("failed to push move 'e5': %v", err) + }
660-660
: Remove unnecessary trailing newlineAn unnecessary trailing newline was found at line 660. Removing it improves code readability.
Apply this diff:
game.GoBack() -
🧰 Tools
🪛 golangci-lint (1.62.2)
660-660: unnecessary trailing newline
(whitespace)
pgn.go (1)
175-177
: Consider extracting duplicated check tag logicThe check tag handling logic is duplicated between kingside and queenside castling sections. Consider extracting this into a helper function to improve maintainability.
+func addCheckTagIfNeeded(move *Move, m Move) { + if m.HasTag(Check) { + move.addTag(Check) + } +} // In parseMove method if m.HasTag(KingSideCastle) { move.s1 = m.S1() move.s2 = m.S2() move.position = p.game.pos.copy() - if m.HasTag(Check) { - move.addTag(Check) - } + addCheckTagIfNeeded(move, m) p.advance() return move, nil }Also applies to: 192-194
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (4)
game.go
(11 hunks)game_test.go
(12 hunks)move.go
(1 hunks)pgn.go
(5 hunks)
✅ Files skipped from review due to trivial changes (1)
- move.go
🧰 Additional context used
🪛 golangci-lint (1.62.2)
game_test.go
660-660: unnecessary trailing newline
(whitespace)
game.go
542-542: Comment should end in a period
(godot)
609-609: SA4006: this value of move
is never used
(staticcheck)
🔇 Additional comments (1)
pgn.go (1)
66-66
: LGTM: Improved error handling
Good improvement in error handling by directly returning the specific error from parseMoveText instead of wrapping it in a generic error message.
tagPairs: make(TagPairs), | ||
pos: StartingPosition(), | ||
rootMove: rootMove, // Empty root move | ||
currentMove: rootMove, |
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Remove deprecated pos
field initialization
According to the PR objectives, the pos
field is being deprecated in favor of using currentMove.position
. However, line 26 still initializes the deprecated pos
field.
game: &Game{
tagPairs: make(TagPairs),
- pos: StartingPosition(),
rootMove: rootMove, // Empty root move
currentMove: rootMove,
},
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
tagPairs: make(TagPairs), | |
pos: StartingPosition(), | |
rootMove: rootMove, // Empty root move | |
currentMove: rootMove, | |
tagPairs: make(TagPairs), | |
rootMove: rootMove, // Empty root move | |
currentMove: rootMove, |
@@ -254,7 +261,7 @@ | |||
// Find matching legal move | |||
var matchingMove *Move | |||
var err error | |||
for _, m := range p.game.pos.ValidMoves() { | |||
for _, m := range p.game.ValidMoves() { |
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💡 Codebase verification
Inconsistent ValidMoves() usage detected
The codebase shows inconsistent usage of ValidMoves():
- In pgn.go, there are still two instances using
p.game.pos.ValidMoves()
that need to be updated top.game.ValidMoves()
- The change in line 264 of pgn.go is correct, but similar changes are needed in lines where the old pattern is still used
🔗 Analysis chain
Verify all ValidMoves() calls are consistently updated
The change from p.game.pos.ValidMoves()
to p.game.ValidMoves()
aligns with the PR objectives of removing the deprecated pos
field. Let's verify this change is consistent across the codebase.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check for any remaining direct calls to pos.ValidMoves()
# We want to ensure all calls have been migrated to the new API
# Search for any remaining direct calls to pos.ValidMoves()
rg -l "pos\.ValidMoves\(\)"
# Search for the new pattern to confirm migration
rg -l "\.ValidMoves\(\)"
Length of output: 217
Script:
#!/bin/bash
# Let's examine the actual usage context of ValidMoves() in each file
# to determine if there are any inconsistencies
# Check pos.ValidMoves() usages with context
rg "pos\.ValidMoves\(\)" -B 2 -A 2
# Check .ValidMoves() usages with context
rg "\.ValidMoves\(\)" -B 2 -A 2
Length of output: 6928
Replaced MoveStr with PushMove in all test cases for consistency and flexibility with additional parameters. Updated game logic to include position evaluation after each move, improving the accuracy of game state validation.
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (5)
game.go (3)
542-542
: Add a period at the end of the commentThe comment at line 542 should end with a period to follow GoDoc conventions.
🧰 Tools
🪛 golangci-lint (1.62.2)
542-542: Comment should end in a period
(godot)
220-220
: Eliminate assignments to deprecatedg.pos
in navigation methodsIn
GoBack()
(line 220) andGoForward()
(line 230), the code assigns tog.pos
. Given thatg.pos
is being deprecated in favor ofcurrentMove.position
, consider refactoring these methods to rely solely oncurrentMove.position
without updatingg.pos
.Also applies to: 230-230
478-485
: UpdateClone
method to exclude deprecatedg.pos
The
Clone
method copies the deprecatedg.pos
field. To align with the ongoing refactor, modify the cloning process to usecurrentMove.position
exclusively and removeg.pos
from the cloned fields.game_test.go (2)
Line range hint
345-346
: Remove leftover comments meant for code editorsLines 345-346 and 483 contain comments like
// Add this line
and// Change this line
, which appear to be notes from previous edits. These comments are unnecessary in the final code and should be removed to enhance readability.Also applies to: 483-483
660-660
: Remove unnecessary trailing newlineLine 660 contains an unnecessary trailing newline, as indicated by static analysis. Removing it will help maintain code cleanliness and adhere to formatting standards.
🧰 Tools
🪛 golangci-lint (1.62.2)
660-660: unnecessary trailing newline
(whitespace)
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
game.go
(11 hunks)game_test.go
(22 hunks)
🧰 Additional context used
🪛 golangci-lint (1.62.2)
game.go
542-542: Comment should end in a period
(godot)
612-612: SA4006: this value of move
is never used
(staticcheck)
game_test.go
660-660: unnecessary trailing newline
(whitespace)
🔇 Additional comments (1)
game.go (1)
612-612
: Fix unused assignment to move
; potential logic error
At line 612, the assignment move = existingMove
is made, but move
is not used afterward. This could lead to unexpected behavior, as move
should reflect the existing move found. Ensure that the updated move
is used in subsequent code, or remove the assignment if it's unnecessary.
🧰 Tools
🪛 golangci-lint (1.62.2)
612-612: SA4006: this value of move
is never used
(staticcheck)
if g.currentMove == nil { | ||
return g.pos | ||
} | ||
|
||
return g.currentMove.position | ||
} |
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🛠️ Refactor suggestion
Refactor CurrentPosition()
to avoid using deprecated g.pos
The CurrentPosition()
method uses the deprecated g.pos
field when g.currentMove
is nil
. Since g.pos
is slated for removal, consider initializing g.currentMove
to g.rootMove
in the game constructor or updating the logic to avoid relying on g.pos
.
Signed-off-by: CorentinGS <contact@corentings.dev>
Signed-off-by: CorentinGS <contact@corentings.dev>
Updated the piece options pool to return a pointer to the slice, improving memory efficiency. Adjusted the usage of the slice in the generateOptions function to dereference the pointer, ensuring proper manipulation of the slice while maintaining its capacity. This change enhances performance and aligns with best practices for slice management in Go.
Replaced the deprecated
MoveStr
with the more flexiblePushMove
API across tests and implementations. EnhancedPushMove
to support additional options like prioritizing mainline moves. Improved position management inGame
by aligning it with the move tree structure for better consistency.Summary by CodeRabbit
New Features
Bug Fixes
Documentation
Tests