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EVERQUEST CLASSIC ART MODS

fan art modifications in everquest classic

| DOWNLOAD MOD | VIEW IMAGES | DOWNLOAD SOURCE |

Install

backup then replace zone .s3d files in EverQuest folder ( p99 and quarm tested ) .

Innothule + Grobb

everquest_art_mods_header_innothulegrobb

everquest_art_mods_unreal_render_gif

everquest_innothule_unreal_20231117.mp4
everquest_grobb_unreal_20231117.mp4

Notable changes

  • water stilled , meat removed
  • writing altered to Trollish from TrollHunters by Guillermo del Toro

Process

Import/Export

  • export textures from zones .s3d files using EQZIp
  • export mesh as obj using S3D Zone Exporter ( exports the entire zone including placed object instances , however some objects have incorrect positioning )
  • import textures into .s3d files using EQZIp

153 textures synthesized , 49 removed , 25 hidden

  • upscale ( swinir )
  • paintover + photo collage + filterforge
  • stable diffusion ( controlnet + asymmetric tiling )
  • adobe generative fill ( inpainting fixes )

Texture Format

  • using texconv in python to convert the PSD to DDS , then renamed to BMP to match the existing files ( importing without auto dds conversion as DXT1 , for mipmap support , and flipping vertically )
  • textures with opacity are saved to tga , then imported into EQZIP with the option to convert imports to DDS in the preferences set to 16bit .

Hidden

  • a number of objects have been hidden by changing their material to transparent and texture set to zero opacity .
  • using the WLD Suite Transparentifier
  • hidden objects : meat , butcherblock rock , chain hook , metal spheres , throne grunge

Thanks

License

  • Everquest is a registered trademark of Daybreak Game Company LLC.
  • this art mod is not associated or affiliated in any way with Daybreak Game Company LLC.
  • none of the original textures are included , all have been replaced or removed .
  • all textures are free to all , creative commons CC0 , free to re-distribute , attribution not required