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SkyRoads 3D Game

This is a simple version of SkyRoads made in C++ and OpenGL that presents elements of global lighting and texture application.

The project consists of 2 subprojects, one in which the gameplay part is implemented and another in which a more realistic note is added.

GamePlay

As a game mode, our goal is to cover the greatest distance without falling off the platforms or hitting obstacles. As a player's point of view we have 2 views, one from the back and one from the side.

Game Control:

Key Action
W increase speed
S decrease speed
A go to left platform row
D go to right platform row
R increase cut off angle to spot light
T decrease cut off angle to spot light
Space jump
O apear only spot lights
P apear only punctiform lights

GamePlay Video

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A 3D game in C++ with OpenGL

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