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TRUE-d6

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An OFFICIAL Foundry implementation for the TRUE-d6 System!

Warning

🚧 System Under Development

Important Notice: This system is currently in active development. Consider the current releases as "beta", which implies that breaking changes may occur. While I strive to minimize disruptions, they are sometimes unavoidable. For instance, recent issues, both open and resolved, have prompted significant structural adjustments planned for Version 0.0.5.

Please use the system with this in mind, understanding that changes are ongoing, particularly as I develop the Kogarashi premium module, the system's first real-world application. Your patience and feedback are greatly appreciated as we work towards refining and stabilizing the system.

TRUE-d6

Tabletop Roleplaying Universal Engine d6, or TRUE-d6, is a flexible and minimal TTRPG. Its core system is designed for fantasy settings, but it can be adapted to anything.

TRUE-d6: created by Lucio Gozzi / Nerdura Games

Implemented by: CussaMitre

To acquire TRUE-d6: https://preview.drivethrurpg.com/en/product/454719/TRUEd6

Key Operations!

  • Rollable items: anything with the "blue" color when the mouse is over
  • Roll with advantage: hold SHIFT (the item will become green) and click on it
  • Roll with disadvantage: hold ALT/OPTION (the item will become red) and click on it
  • Exhaust a rollable skill: right click on the dice

Examples

Example 1 Example 2 Example 3 Example 5 Example 4

Changelog

0.0.5 (In development)

  • 🧹 remove "spell" item
  • 🚸 Show which kind of item player is changing
  • 🐛 only tries to open first actor if there is an actor
  • ✨ Allow Skill and Equipment to define RollStyle
  • ✨ use colors to define adv/disadv in rollables
  • 🐛 Handle situation where "double adv/disadv"
  • ✨ Custom Active Effects system 😃
  • 🔨 show Critical success even if not an attack
  • 🐛 Send attribute key to roll
  • ✨ Use right click to exhaust a rollable skill
  • 🐛 Roll a 1 is not a critical success
  • ✨ Allow skill to have a custom formula
  • ✨ Allow monsters to have skills (Fix #1)
  • ✨ PerDay ActiveEffect handler
  • ✨ Limit the min/max numbers for attributes
  • 🌐 Change skill "Used" to "Exhausted"
  • ✨ Mark skill as rollable if it has a formula too
  • ✨ Move NPC skills to main page
  • 🧹 Remove "extra-attack" item (handled by "Skills" now)
  • 🧹 Remove "features" item (handled by "Skills" now)
  • 🔥 Remove spell sheet template
  • ✨ Change item to Inventory Item
  • ✨ Add price to Equipment
  • ✨ Enrich item description
  • ✨ Remove starting equipment from Inventory Item
  • ✨ Insert send to chat for Inventory items
  • 🐛 Adjust the equipment chat description
  • ✨ Starting equipment configuration
  • ✨ Add default items into player inventory
  • 🐛 Fix the perDay regex (using (SPECIAL))
  • ✨ Status Effects with the names used in TRUE-d6

0.0.4

  • 🐛 Disable debug when publishing the release

Older versions

0.0.3

  • 🐛 Only use item if there is an item
  • 📝 udpate README with examples

0.0.2

  • 💚 send assets into the zip folder

0.0.1

  • 🎉 Project initialized