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Feral - Bug Fixes
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CuteOne committed May 11, 2024
1 parent 60748fa commit 396caa8
Showing 1 changed file with 19 additions and 21 deletions.
40 changes: 19 additions & 21 deletions Rotations/Druid/Feral/FeralCuteOne.lua
Original file line number Diff line number Diff line change
Expand Up @@ -895,7 +895,7 @@ actionList.PreCombat = function()
if unit.valid("target") and unit.exists("target") and unit.distance("target") < 5 then
-- Rake (Stealth)
-- rake,if=buff.prowl.up|buff.shadowmeld.up
if cast.able.rake("target") and (buff.prowl.exists() or buff.shadowmeld.exists()) then
if cast.able.rake("target") and (buff.prowl.exists("player") or buff.shadowmeld.exists("player")) then
if cast.rake("target") then
ui.debug("Casting Rake [Pre-Combat]")
return true
Expand Down Expand Up @@ -981,10 +981,8 @@ actionList.Combat = function()
end
-- Rake
-- rake,target_if=persistent_multiplier>dot.rake.pmultiplier,if=buff.prowl.up|buff.shadowmeld.up
if cast.able.rake(var.maxRakePandemicUnit) and ((debuff.rake.applied(var.maxRakePandemicUnit) > debuff.rake.pmultiplier(var.maxRakePandemicUnit)
and (buff.prowl.exists() or buff.shadowmeld.exists())))
then
if cast.rake(var.maxRakePandemicUnit) then
if cast.able.rake(units.dyn5) and (buff.prowl.exists() or buff.shadowmeld.exists()) then
if cast.rake(units.dyn5) then
ui.debug("Casting Rake [Combat]")
return true
end
Expand Down Expand Up @@ -1166,7 +1164,7 @@ actionList.AoeBuilder = function()
end
-- Brutal Slash
-- brutal_slash,if=!(variable.need_bt&buff.bt_brutal_slash.up)
if talent.brutalSlash and cast.able.brutalSlash("player", "aoe", ui.value("Brutal Slash Targets"), 8) and not (var.needBt and buff.btBrutalSlash.exists()) then
if talent.brutalSlash and cast.able.brutalSlash("player", "aoe", ui.value("Brutal Slash Targets"), 8) and not (var.needBt and var.btGen.brutalSlash) then
if cast.brutalSlash("player", "aoe", ui.value("Brutal Slash Targets"), 8) then
ui.debug("Casting Brutal Slash [Aoe Builder]")
return true
Expand Down Expand Up @@ -1218,7 +1216,7 @@ actionList.AoeBuilder = function()
end
-- Shred
-- shred,target_if=max:target.time_to_die,if=!variable.easy_swipe&variable.need_bt&buff.bt_shred.down
if cast.able.shred(var.maxTTDUnit) and not var.easySwipe and var.needBt and not buff.btShred.exists() then
if cast.able.shred(var.maxTTDUnit) and not var.easySwipe and var.needBt and not var.btGen.shred then
if cast.shred(var.maxTTDUnit) then
ui.debug("Casting Shred [Aoe Builder - Bloodtalons Build]")
var.btGen.shred = true
Expand Down Expand Up @@ -1672,11 +1670,11 @@ actionList.Cooldown = function()
end
-- Convoke The Spirits
-- convoke_the_spirits,target_if=max:target.time_to_die,if=fight_remains<5|(buff.smoldering_frenzy.up|!set_bonus.tier31_4pc)&(dot.rip.remains>4-talent.ashamanes_guidance&buff.tigers_fury.up&combo_points<2)&(debuff.dire_fixation.up|!talent.dire_fixation.enabled|spell_targets.swipe_cat>1)&((target.time_to_die<fight_remains&target.time_to_die>5-talent.ashamanes_guidance.enabled)|target.time_to_die=fight_remains)
if ui.alwaysCdNever("Convoke The Spirits") and cast.able.convokeTheSpirits() and ((unit.ttdGroup(40) < 5 or (buff.smolderingFrenzy.exists() or not equiped.tier(31, 4))
if ui.alwaysCdNever("Convoke The Spirits") and cast.able.convokeTheSpirits() and (unit.ttdGroup(40) < 5 or (buff.smolderingFrenzy.exists() or not equiped.tier(31, 4))
and (debuff.rip.remains(var.maxTTDUnit) > 4 - var.ashamanesGuidance and buff.tigersFury.exists() and comboPoints() < 2)
and (debuff.direFixation.exists(var.maxTTDUnit) or not talent.direFixation or #enemies.yards8 > 1)
and ((unit.ttd(var.maxTTDUnit) < unit.ttdGroup(40) and unit.ttd(var.maxTTDUnit) > 5 - var.ashamanesGuidance)
or unit.ttd(var.maxTTDUnit) == unit.ttdGroup(40) or unit.isDummy("target"))))
or unit.ttd(var.maxTTDUnit) == unit.ttdGroup(40) or unit.isDummy("target") or unit.isBoss(var.maxTTDUnit)))
then
if cast.convokeTheSpirits() then
ui.debug("Casting Convoke The Spirits [Cooldown]")
Expand Down Expand Up @@ -1999,18 +1997,18 @@ local function runRotation()
end

-- target_if=max:persistent_multiplier>dot.rake.pmultiplier+refreshable
var.maxRakePandemic = 0
var.maxRakePandemicUnit = "target"
for i = 1, #enemies.yards5f do
local thisUnit = enemies.yards5f[i]
local numRefresh = debuff.rake.refresh(thisUnit) and 1 or 0
local pandemic = debuff.rake.applied(thisUnit) > debuff.rake.pmultiplier(thisUnit) + numRefresh and 1 or 0
if pandemic > var.maxRakePandemic then
var.maxRakePandemic = pandemic
var.maxRakePandemicUnit = thisUnit
break
end
end
-- var.maxRakePandemic = 0
-- var.maxRakePandemicUnit = "target"
-- for i = 1, #enemies.yards5f do
-- local thisUnit = enemies.yards5f[i]
-- local numRefresh = debuff.rake.refresh(thisUnit) and 1 or 0
-- local pandemic = debuff.rake.applied(thisUnit) > debuff.rake.pmultiplier(thisUnit) + numRefresh and 1 or 0
-- if pandemic > var.maxRakePandemic then
-- var.maxRakePandemic = pandemic
-- var.maxRakePandemicUnit = thisUnit
-- break
-- end
-- end

-- target_if=max:(1+dot.adaptive_swarm_damage.stack)*dot.adaptive_swarm_damage.stack<3*time_to_die
var.maxAdaptiveSwarm = 0
Expand Down

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