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Flappy-Bird-AI

A neuroevolution algorithm based AI for Flappy Bird

How to Use

Execute the program from Frame class, which contains a main method

NEAT Algorithm

AI is contained in the NeuralNetwork and Simulator class. You can experiment with the number of players

Mutation Rate

Mutation rate is a constant which determines how much will be changed in the offspring. You will find this variable in NeuralNetwork class

Fitness function

double fitness in Bird class stores and updates the fitness

Game

Experiment with the pipe width and gap from the Game class, and speed from Wall class

Play

Play the game yourself by changing boolean playable in Simulator class to true

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