See the C++ rewrite: https://github.com/Cyphall/Cyph3D
This is a simple 3D engine which aims to implement modern photorealistic features.
It uses the OpenGL and GLFW bindings from OpenTK.
ZQSD: Moving around
ESC: Toggle UI
CTRL X: Quit
- Deferred Lighting
- Scene Architecture
- PBR Lighting
- Parallax Occlusion Mapping
- Skybox
- Point Light
- Directional Light
- Point Light Shadows
- Directional Light Shadows
- Cascade Shadow Mapping
- Anisotropic Filtering
- Scene Hirarchy
- Object Inspector
- Resources Viewer
- Gizmos
This work by Cyphall is licensed under CC BY-NC-SA 4.0.