Skip to content

KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication

License

Notifications You must be signed in to change notification settings

Cysharp/KcpTransport

Repository files navigation

KcpTransport

GitHub Actions Releases NuGet package

KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication. Similar to the implementation of System.Net.Quic, it provides KcpListener, KcpConnection, and KcpStream. All Read/Write Operations are handled in a Stream-based manner, just like NetworkStream in TCP, providing an easy-to-use and modern asynchronous API that supports async/await. Furthermore, by implementing the ASP.NET Kestrel Transport in the future, the goal is to enable the replacement of the transport layer of gRPC and MagicOnion with KCP.

Caution

This library is currently in alpha preview. It cannot be used for production.

Why KCP?

  • Variations of RUDP have been widely adopted in applications that require real-time performance, which is difficult to achieve with TCP like gaming.
  • QUIC is the future, but currently, it has difficulties with multi-platform support (especially for use on game consoles).
  • KCP has a proven track record in games, audio, video, and more, with Genshin Impact being a notable example of its adoption.
  • KCP itself has a simple implementation without any system calls, allowing it to be implemented in Pure C# while leveraging the latest UDP Socket Improvements and async/await support in .NET.

KcpTransport is built on top of KCP ported to Pure C#, with implementations of Syn Cookie handshake, connection management, Unreliable communication, and KeepAlive. In the future, encryption will also be supported.

Getting Started

This library is distributed via NuGet. Currently, it only supports .NET 8 as it is in preview, but in the future, it plans to support .NET Standard 2.1 and Unity.

PM> Install-Package KcpTransport

On the server side, KcpListener.ListenAsync is used to generate the connection, while on the client side, KcpConnection.ConnectAsync is used. The Stream for performing Read/Write operations is obtained using OpenOutboundStreamAsync.

using KcpTransport;
using System.Text;

var server = RunEchoServer();
var client = RunEchoClient();

await await Task.WhenAny(server, client);

static async Task RunEchoServer()
{
    // Create KCP Server
    var listener = await KcpListener.ListenAsync("127.0.0.1", 11000);

    // Accept client connection loop
    while (true)
    {
        var connection = await listener.AcceptConnectionAsync();
        ConsumeClient(connection);
    }

    static async void ConsumeClient(KcpConnection connection)
    {
        using (connection)
        using (var stream = await connection.OpenOutboundStreamAsync())
        {
            try
            {
                var buffer = new byte[1024];
                while (true)
                {
                    // Wait incoming data
                    var len = await stream.ReadAsync(buffer);

                    var str = Encoding.UTF8.GetString(buffer, 0, len);
                    Console.WriteLine("Server Request  Received: " + str);

                    // Send to Client(KCP, Reliable)
                    await stream.WriteAsync(Encoding.UTF8.GetBytes(str));

                    // Send to Client(Unreliable)
                    //await stream.WriteUnreliableAsync(Encoding.UTF8.GetBytes(str));
                }
            }
            catch (KcpDisconnectedException)
            {
                // when client has been disconnected, ReadAsync will throw KcpDisconnectedException
                Console.WriteLine($"Disconnected, Id:{connection.ConnectionId}");
            }
        }
    }
}

static async Task RunEchoClient()
{
    // Create KCP Client
    using var connection = await KcpConnection.ConnectAsync("127.0.0.1", 11000);
    using var stream = await connection.OpenOutboundStreamAsync();

    var buffer = new byte[1024];
    while (true)
    {
        Console.Write("Input Text:");
        var inputText = Console.ReadLine();

        // Send to Server(KCP, Reliable), or use WriteUnreliableAsync
        await stream.WriteAsync(Encoding.UTF8.GetBytes(inputText!));

        // Wait server response
        var len = await stream.ReadAsync(buffer);

        var str = Encoding.UTF8.GetString(buffer, 0, len);

        Console.WriteLine($"Client Response Received: " + str);
    }
}

Options

KcpListener and KcpConnection can each be passed options when they are created.

var listener = await KcpListener.ListenAsync(new KcpListenerOptions
{
    ListenEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), listenPort),
    EventLoopCount = 1,
    KeepAliveDelay = TimeSpan.FromSeconds(10),
    ConnectionTimeout = TimeSpan.FromSeconds(20),
});

Currently, the default values are as follows:

public abstract record class KcpOptions
{
    public bool EnableNoDelay { get; set; } = true;
    public int IntervalMilliseconds { get; set; } = 10; // ikcp_nodelay min is 10.
    public int Resend { get; set; } = 2;
    public bool EnableFlowControl { get; set; } = false;
    public (int SendWindow, int ReceiveWindow) WindowSize { get; set; } = ((int)KcpMethods.IKCP_WND_SND, (int)KcpMethods.IKCP_WND_RCV);
    public int MaximumTransmissionUnit { get; set; } = (int)KcpMethods.IKCP_MTU_DEF;
}

public sealed record class KcpListenerOptions : KcpOptions
{
    public required IPEndPoint ListenEndPoint { get; set; }
    public TimeSpan UpdatePeriod { get; set; } = TimeSpan.FromMilliseconds(5);
    public int EventLoopCount { get; set; } = Math.Max(1, Environment.ProcessorCount / 2);
    public bool ConfigureAwait { get; set; } = false;
    public TimeSpan KeepAliveDelay { get; set; } = TimeSpan.FromSeconds(20);
    public TimeSpan ConnectionTimeout { get; set; } = TimeSpan.FromMinutes(1);
    public TimeSpan HandshakeTimeout { get; set; } = TimeSpan.FromSeconds(30);
    public HashFunc Handshake32bitHashKeyGenerator { get; set; } = KeyGenerator;
    public Action<Socket, KcpListenerOptions, ListenerSocketType>? ConfigureSocket { get; set; }
}

public sealed record class KcpClientConnectionOptions : KcpOptions
{
    public required EndPoint RemoteEndPoint { get; set; }
    public TimeSpan UpdatePeriod { get; set; } = TimeSpan.FromMilliseconds(5);
    public bool ConfigureAwait { get; set; } = false;
    public TimeSpan KeepAliveDelay { get; set; } = TimeSpan.FromSeconds(20);
    public TimeSpan ConnectionTimeout { get; set; } = TimeSpan.FromMinutes(1);
    public Action<Socket, KcpClientConnectionOptions>? ConfigureSocket { get; set; }
}

LowLevel API

The KcpTransport provides a low-level API that directly uses the methods from ikcp.c and defined in ikcp.h.

ikcpcb* ikcp_create(IUINT32 conv, void *user);
void ikcp_release(ikcpcb *kcp);
void ikcp_setoutput(ikcpcb *kcp, int (*output)(const char *buf, int len,  ikcpcb *kcp, void *user));
int ikcp_recv(ikcpcb *kcp, char *buffer, int len);
int ikcp_send(ikcpcb *kcp, const char *buffer, int len);
void ikcp_update(ikcpcb *kcp, IUINT32 current);
IUINT32 ikcp_check(const ikcpcb *kcp, IUINT32 current);
int ikcp_input(ikcpcb *kcp, const char *data, long size);
void ikcp_flush(ikcpcb *kcp);
int ikcp_peeksize(const ikcpcb *kcp);
int ikcp_setmtu(ikcpcb *kcp, int mtu);
int ikcp_wndsize(ikcpcb *kcp, int sndwnd, int rcvwnd);
int ikcp_waitsnd(const ikcpcb *kcp);
int ikcp_nodelay(ikcpcb *kcp, int nodelay, int interval, int resend, int nc);
IUINT32 ikcp_getconv(const void *ptr);

By using static KcpTransport.LowLevel.KcpMethods, you can use the ikcp_*** functions.

using KcpTransport;
using KcpTransport.LowLevel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
using static KcpTransport.LowLevel.KcpMethods; // use ikcp methods

public class SampleLowLevel : IDisposable
{
    GCHandle user;
    unsafe IKCPCB* kcp;
    bool isDisposed;
    readonly long startingTimestamp;

    // void* is user, you can cast by GCHandle.FromIntPtr((IntPtr)ptr).Target
    public unsafe SampleLowLevel(uint conversationId, delegate* managed<byte*, int, IKCPCB*, void*, int> output, object user)
    {
        this.user = GCHandle.Alloc(this);
        this.kcp = ikcp_create(conv: conversationId, user: (void*)GCHandle.ToIntPtr(this.user));
        ikcp_setoutput(kcp, output);
        this.startingTimestamp = Stopwatch.GetTimestamp();
        Update();
    }

    public unsafe int Send(ReadOnlySpan<byte> data)
    {
        fixed (byte* ptr = data)
        {
            return ikcp_send(kcp, ptr, data.Length);
        }
    }

    public unsafe int InputData(ReadOnlySpan<byte> data)
    {
        fixed (byte* ptr = data)
        {
            return ikcp_input(kcp, ptr, data.Length);
        }
    }

    public unsafe int PeekSize()
    {
        return ikcp_peeksize(kcp);
    }

    public unsafe int ReceiveData(Span<byte> buffer)
    {
        fixed (byte* ptr = buffer)
        {
            return ikcp_recv(kcp, ptr, buffer.Length);
        }
    }

    public unsafe void Update()
    {
        var elapsed = Stopwatch.GetElapsedTime(startingTimestamp);
        var currentTimestampMilliseconds = (uint)elapsed.TotalMilliseconds;
        ikcp_update(kcp, currentTimestampMilliseconds);
    }

    public unsafe void Flush()
    {
        ikcp_flush(kcp);
    }

    protected virtual void Dispose(bool disposing)
    {
        if (!isDisposed)
        {
            if (disposing)
            {
                // cleanup managed.
            }

            // cleanup unmanaged.
            unsafe
            {
                user.Free();
                user = default;
                ikcp_release(kcp);
                kcp = null;
            }

            isDisposed = true;
        }
    }

    ~SampleLowLevel()
    {
        Dispose(disposing: false);
    }

    public void Dispose()
    {
        Dispose(disposing: true);
        GC.SuppressFinalize(this);
    }
}

License

This library is under the MIT License.

About

KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication

Resources

License

Stars

Watchers

Forks