You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
However, a small behavioural issue I've encountered which I would like to clarify is intended.
I figured with the introduction of SerializableReactiveProperty to expose ReactiveProperty to the Unity editor's inspector would also mean that susbcribers would be notified of changes to the property made in the inspector?
This doesn't seem to be the case from my experiments so far, so would like to clarify if this is in the intended behaviour. The docs aren't clear on this from what I've seen so far.
Thanks!
The text was updated successfully, but these errors were encountered:
Previously, we handled it with a simple execution from OnAfterDeserialize , but we stopped because there were issues with that approach. #94
I'll try implementing it by executing ForceNotify via reflection after changing the values in the editor inspector (UniRx was implemented this way).
Thank you.
Firstly, great library, so thank you!
However, a small behavioural issue I've encountered which I would like to clarify is intended.
I figured with the introduction of
SerializableReactiveProperty
to exposeReactiveProperty
to the Unity editor's inspector would also mean that susbcribers would be notified of changes to the property made in the inspector?This doesn't seem to be the case from my experiments so far, so would like to clarify if this is in the intended behaviour. The docs aren't clear on this from what I've seen so far.
Thanks!
The text was updated successfully, but these errors were encountered: