Releases: Cysharp/R3
Releases · Cysharp/R3
Ver.1.0.1
Ver.1.0.0
Initial Stable Release
What's Changed
- Add ObservableStateMachineTrigger to R3.Unity by @TORISOUP in #103
- Add extensions for MAUI by @hadashiA in #82
- Changes for FrameDispatcher can be set any priority, and add another FrameProvider for LateUpdate by @itn3000 in #102
- Add MonoGame support by @hadashiA in #105
- Add AggregateBy operator by @hadashiA in #107
- Fix some warnings by @hadashiA in #108
- AddTo(Component) support activate monitoring in Unity
Full Changelog: 0.1.23...1.0.0
Ver.0.1.23
Ver.0.1.22
- IDisposable.AddTo(CancellationToken) -> IDisposable.RegisterTo(CancellationToken) to avoid name conflict between UniTask
- Add ReactiveProperty.ForceNotify
- SerializableReactiveProperty after deserialize only set backing field
- Support GetDestroyCancellationToken in legacy Unity
Full Changelog: 0.1.21...0.1.22
Ver.0.1.21
What's Changed
- Prevent stripping of UnityProviderInitializer by @TORISOUP in #84
- chore: fix ReferenceBuilder path handling for VS Debug and dotnet run by @guitarrapc in #90
- feat: update reference builder on update-packagejson by @guitarrapc in #91
- Add R3.Triggers in Unity
Full Changelog: 0.1.20...0.1.21
Ver.0.1.20
What's Changed
- Fix R3.Godot DefaultFrameProvider by @aneuf-tech in #78
- ci: Cysharp/Actions/.github/workflows/create-release.yaml by @guitarrapc in #81
- event receiver should dispose in disposing runneritem by @itn3000 in #80
- Add Observable.Trampoline
- Improve Notification struct size(breaking changes, Notification.Result? -> Notification.Result)
New Contributors
- @guitarrapc made their first contribution in #81
Full Changelog: 0.1.19...0.1.20
Ver.0.1.19
What's Changed
- Add more extensions for Stride by @itn3000 in #76
- Change ReactiveProperty.OnSetValue -> OnValueChanged
- Add ReactiveProperty.OnValueChanging
- Add ReactiveProperty.GetValueRef
Full Changelog: 0.1.18...0.1.19
Ver.0.1.18
- Add
BooleanDisposable
,BooleanDisposableCore
- Add
ToObservable(Task)
- Add
ToObservable(ValueTask)
,ToObservable(ValueTask<T>)
- Add
Observable.FromAsync
Full Changelog: 0.1.17...0.1.18
Ver.0.1.17
- Fixed SerializableReactiveProperty in Unity does not work after v0.1.13
Full Changelog: 0.1.16...0.1.17
Ver.0.1.16
- Fix SelectMany does not notify OnCompleted when child observer complete immediately
Full Changelog: 0.1.15...0.1.16