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Releases: Cysharp/R3

Ver.1.0.1

17 Feb 15:04
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What's Changed

  • [Unity] Fixed compilation error with missing physics module by @aixaCode in #110
  • [Unity] AddTo(Component) uses destroyCancellationToken if gameObject.activeInhierarchy

New Contributors

Full Changelog: 1.0.0...1.0.1

Ver.1.0.0

16 Feb 09:11
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Initial Stable Release

What's Changed

  • Add ObservableStateMachineTrigger to R3.Unity by @TORISOUP in #103
  • Add extensions for MAUI by @hadashiA in #82
  • Changes for FrameDispatcher can be set any priority, and add another FrameProvider for LateUpdate by @itn3000 in #102
  • Add MonoGame support by @hadashiA in #105
  • Add AggregateBy operator by @hadashiA in #107
  • Fix some warnings by @hadashiA in #108
  • AddTo(Component) support activate monitoring in Unity

Full Changelog: 0.1.23...1.0.0

Ver.0.1.23

14 Feb 10:30
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What's Changed

  • Add LogicLooper support by @neuecc in #96
  • GodotTimeProvider time calculate by delta by @neuecc in #93
  • Add Observable.Delta in Godot by @neuecc in #98
  • all async/await intergation method's default configureAwait to true

Full Changelog: 0.1.22...0.1.23

Ver.0.1.22

13 Feb 13:51
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  • IDisposable.AddTo(CancellationToken) -> IDisposable.RegisterTo(CancellationToken) to avoid name conflict between UniTask
  • Add ReactiveProperty.ForceNotify
  • SerializableReactiveProperty after deserialize only set backing field
  • Support GetDestroyCancellationToken in legacy Unity

Full Changelog: 0.1.21...0.1.22

Ver.0.1.21

13 Feb 09:33
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What's Changed

  • Prevent stripping of UnityProviderInitializer by @TORISOUP in #84
  • chore: fix ReferenceBuilder path handling for VS Debug and dotnet run by @guitarrapc in #90
  • feat: update reference builder on update-packagejson by @guitarrapc in #91
  • Add R3.Triggers in Unity

Full Changelog: 0.1.20...0.1.21

Ver.0.1.20

09 Feb 06:38
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What's Changed

  • Fix R3.Godot DefaultFrameProvider by @aneuf-tech in #78
  • ci: Cysharp/Actions/.github/workflows/create-release.yaml by @guitarrapc in #81
  • event receiver should dispose in disposing runneritem by @itn3000 in #80
  • Add Observable.Trampoline
  • Improve Notification struct size(breaking changes, Notification.Result? -> Notification.Result)

New Contributors

Full Changelog: 0.1.19...0.1.20

Ver.0.1.19

03 Feb 06:53
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What's Changed

  • Add more extensions for Stride by @itn3000 in #76
  • Change ReactiveProperty.OnSetValue -> OnValueChanged
  • Add ReactiveProperty.OnValueChanging
  • Add ReactiveProperty.GetValueRef

Full Changelog: 0.1.18...0.1.19

Ver.0.1.18

01 Feb 15:54
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  • Add BooleanDisposable, BooleanDisposableCore
  • Add ToObservable(Task)
  • Add ToObservable(ValueTask), ToObservable(ValueTask<T>)
  • Add Observable.FromAsync

Full Changelog: 0.1.17...0.1.18

Ver.0.1.17

01 Feb 13:14
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  • Fixed SerializableReactiveProperty in Unity does not work after v0.1.13

Full Changelog: 0.1.16...0.1.17

Ver.0.1.16

01 Feb 04:08
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  • Fix SelectMany does not notify OnCompleted when child observer complete immediately

Full Changelog: 0.1.15...0.1.16