This game is some kind of a clone of the game Cannonhill
based on Monogame using the OpenGL Rendering engine. The game can be played on Mac, Linux and Windows.
This project is based on the MonoGame framework. The graphics (Spritesheets) are created with the software Aseprite. The sound effects, like the explosions are created with Bfrx or Chiptone. The music was created with Bosca Ceoil. The game is getting developed on Windows with Visual Studio 2019/2022.
Beside the Technologie and software listed above the following dependencies are integrated into the game.
The VT323 font is used for all the text in the game.
Right now there is no stable
release. The project will be packed with each push to the devlop branch.
To find a build to download and test the game please go to the release page and download the version for your operation system. Those builds are only really tested by me for Windows so if it is not starting on another operation system feel free to create an issue so I can take a look. I will not be able to test the game on MacOs.
Right now the builds are zipped so you will need to unpack it and search for the Tank
or Tank.exe
file.
On Windows you should be able to click the Tank.exe
and the game should start.
On Linux you will need to run sudo chmod +x Tank
and start it with ./Tank
while being in the folder of the build.
Right now there is nothing changeable inside the game and nothing is getting shown. The controls are the following
- W/S -> Increase/Decrease strength for shooting
- A/D -> Move Barrel to left or right
- Space -> Shoot
Keep in mind that right now there is no visual to see the barrel position. The strength can be seen on the bar to the right of the screen.
The settings for the game will be saved in your Application folder
. It will create a folder there with some files in it, feel free to delete it to reset your settings or if you do not want to play the game anymore.
The project is licensed with the MIT.